I didn't said attributes/weapon/gears are broken but what I want to say is Rank vs Rank is the most effective for the current battle systemIn every RPG/MMO (heavily stat driven calculation genre) if you're rank 50 and beating on a rank 1 marmot you'll be over the attack vs defense cap compared to if you were rank 1 attacking a rank 1 marmot. If you were rank 1 and were to attack a rank 50 mob, you should be doing the same damage logically but that doesn't work.
The higher your rank the higher your base stats ignoring allocation, therefore if you're rank 50 beating on rank 1 mobs you'll logically be over their caps whereas if it was reversed you wouldn't last one hit depending on what family mob it is, since high physical level means you likely have more HP than a brand new rank 1.
Since the stats are currently broken and unbalanced so rank vs rank calculations are at an extreme.
rank versus rank was always the most effective for ffxi as well. they also had dlevel formulas limiting your damage on things higher than you.
I honestly cant see much wrong with dlevel being a big factor, it actually works. by the time i can murder something insanely, the exp reward reflects that. When taking on things 20 levels higher than me, it is sufficently difficult. the truth is they could extrapolate dlevel from the formula, and make it have the exact same results, the stats would just have to grow to a ridiculous level to accomodate it.
If you want a system that doesnt use dlevel, or some sort of Differnce between you and the mobs stats, all your stats would have to go up an exponetial rate, meaning your low level gear and weapons would be useless, you would need to have like 900 attack on level 50 weapons, and you gear bonuses would have to be insane to be effective.
Comparing your stats/level to the monsters stats allows for your stat choices to be more effective, not less.
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