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  1. #141
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    On the bright side, now I don't have to run Castrum for spiritbond anymore.
    (0)

  2. #142
    Player
    Legend1337's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Staal Vlechter
    World
    Odin
    Main Class
    Marauder Lv 50
    Happy they did this
    (0)

  3. #143
    Player
    CrazyViet228's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    35
    Character
    Satomi Satori
    World
    Durandal
    Main Class
    Thaumaturge Lv 51
    ... so basically SE told Legacy Players like me "screw you and go grind" and the new player base somewhat happier so they can grind the whole dungeon sure give or take some new players can handle speed runs and others can't. If I recall back in 1.0 they made people for "A Relic Reborn" Quest.. Run 17 minute Speed Runs on Aurum Vale and Cutters Cry. So if you were ok with Speed Runs 17mins back in 1.0 then why can we not speed run here in 2.0?
    In all Honesty they should have just implemented a two way system on the Duty Finder Speed Run and Non-Speed Run. Anyways I don't mind talking to new player base don't mind playing with them but when they have to go start something on furoms yes the guy who made the post on anti-speed run mechanism makes older player vets not so happy.
    (0)

  4. #144
    Player
    zenmetsu's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Zarya Ironwind
    World
    Malboro
    Main Class
    Marauder Lv 80
    I find it amusing that everyone is failing to see how killing speedruns actually made the problem worse. The biggest "anti-speedrun" mechanism that S-E had was the insane queue times to get into AK. Even if you have a full PT assembled, it took half an hour or more to actually reserve the instance due to the number of other parties running AK.

    With the latest move, people will be spending even more time in AK and the queue times will go up accordingly.
    (2)

  5. #145
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ruprect View Post
    Not that everyone would complete Bahamut but they would already be working on it and getting burned out within a few months. They had to slow it down they just did it the wrong way.
    you say it like there's anything to work on. get to level 50, complete half the endgame content in one day. games hard man.

    Quote Originally Posted by HunkyJimpjorps View Post
    You don't need full Darklight for anything. You don't need full Darklight for every class.
    let's say you're right, maybe it's not required

    but it is something to do with your time when you are not doing those things so that you can contribute more to the groups you join and lessen the load, and unfortunately the task of acquiring said currency for that purpose is no longer any fun at all.

    why even work on endgame content if there is nothing to progress towards during the downtime?



    I love all the cry baby bitches because now it is is going to take u noobs that could not get into speed runs because u sucked
    why dont you go stand in bees aoe on demon walls and get knocked off the ledge

    then tell everyone you dont know how you died

    the only person you are hurting by saying stupid shit like this is yourself and the community.

    But hey, here's a good one - How can someone suck at a game that is easy?
    (1)

  6. #146
    Player
    Xiroth's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Xiroth Shizoku
    World
    Tonberry
    Main Class
    Lancer Lv 50
    A. Make it so that trash never stops chasing.

    B. Make it so trash that has been skipped is pulled to the boss when a fight is initiated.

    C. Make trash drop useful items very rarely.
    (1)

  7. #147
    Player
    LilSmalls's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    Gladiator Lv 80

    SE Have Listened

    This snippet from the Sep 11 Patch Notes:

    -Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.


    I guess that means all the people who were adamant that speed runs were a sign of elite gameplay will be sad now?

    Well done SE. I'll live with the fact it's going to take some time to complete the whole game
    (0)

  8. #148
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LilSmalls View Post
    Well done SE. I'll live with the fact it's going to take some time to complete the whole game
    There's a difference between it taking time to complete the whole game because there's a lot to do, and it taking a long time to complete the whole game because of artificial timesinks that are of absolutely zero benefit to any player.

    Not one person who ever sets foot in Wanderer's Palace or Amdapor Keep ever got a single thing of value from anything but treasure chests and bosses.

    If SE really wanted to address speed runs in a smart way, they'd have made the trash worth killing. They didn't. They took the lazy way out. It doesn't solve the problem of lack of incentive which is the reason speed runs ever existed in the first place.
    (3)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  9. #149
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    The reason people did speedruns is because there's either running a million AKs, or running a million CMs. Make some hard modes for low level dungeons or something, for Chrissakes. I understand there being only a little high-end raid content, balancing for 24 people is a hell of a thing. But not counting Wanderer's Palace (Because it's a joke.) why is there essentially one non-story dungeon at 50? Killing all the trash stops being fun when you've been to the same place so many times.
    (0)

  10. #150
    Player
    LilSmalls's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    "Trash" is worth killing because you want to get to the Boss. Boss is worth killing because you want some loot. I can't get onboard with people wanting something for nothing, the very same people that call non Boss mobs "Trash" more often than not want these same mobs to drop what the bosses drop (although with more rarity). These are not time sinks they are part of the overall makeup and experience of said dungeon, the entire game itself is a time sink.

    On another note, I've no sympathy for people complaining about lack of end game content. The game has just released, much more to come. I'm 50PLD and now levelling a DD and Healer Job too, plus Mining and Goldsmith, Doing Logs, Achievements, Minion Collection. The list goes on. As a hobby developer I can see why SE don't focus on people that have the time to play so much they get to Coil in 3 weeks and want more, you are in the minority and it doesn't make financial sense to accommodate you right from launch.
    (0)

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