On the bright side, now I don't have to run Castrum for spiritbond anymore.
On the bright side, now I don't have to run Castrum for spiritbond anymore.
Happy they did this
... so basically SE told Legacy Players like me "screw you and go grind" and the new player base somewhat happier so they can grind the whole dungeon sure give or take some new players can handle speed runs and others can't. If I recall back in 1.0 they made people for "A Relic Reborn" Quest.. Run 17 minute Speed Runs on Aurum Vale and Cutters Cry. So if you were ok with Speed Runs 17mins back in 1.0 then why can we not speed run here in 2.0?
In all Honesty they should have just implemented a two way system on the Duty Finder Speed Run and Non-Speed Run. Anyways I don't mind talking to new player base don't mind playing with them but when they have to go start something on furoms yes the guy who made the post on anti-speed run mechanism makes older player vets not so happy.
I find it amusing that everyone is failing to see how killing speedruns actually made the problem worse. The biggest "anti-speedrun" mechanism that S-E had was the insane queue times to get into AK. Even if you have a full PT assembled, it took half an hour or more to actually reserve the instance due to the number of other parties running AK.
With the latest move, people will be spending even more time in AK and the queue times will go up accordingly.
you say it like there's anything to work on. get to level 50, complete half the endgame content in one day. games hard man.
let's say you're right, maybe it's not required
but it is something to do with your time when you are not doing those things so that you can contribute more to the groups you join and lessen the load, and unfortunately the task of acquiring said currency for that purpose is no longer any fun at all.
why even work on endgame content if there is nothing to progress towards during the downtime?
why dont you go stand in bees aoe on demon walls and get knocked off the ledgeI love all the cry baby bitches because now it is is going to take u noobs that could not get into speed runs because u sucked
then tell everyone you dont know how you died
the only person you are hurting by saying stupid shit like this is yourself and the community.
But hey, here's a good one - How can someone suck at a game that is easy?
A. Make it so that trash never stops chasing.
B. Make it so trash that has been skipped is pulled to the boss when a fight is initiated.
C. Make trash drop useful items very rarely.
This snippet from the Sep 11 Patch Notes:
-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
I guess that means all the people who were adamant that speed runs were a sign of elite gameplay will be sad now?
Well done SE. I'll live with the fact it's going to take some time to complete the whole game![]()
There's a difference between it taking time to complete the whole game because there's a lot to do, and it taking a long time to complete the whole game because of artificial timesinks that are of absolutely zero benefit to any player.
Not one person who ever sets foot in Wanderer's Palace or Amdapor Keep ever got a single thing of value from anything but treasure chests and bosses.
If SE really wanted to address speed runs in a smart way, they'd have made the trash worth killing. They didn't. They took the lazy way out. It doesn't solve the problem of lack of incentive which is the reason speed runs ever existed in the first place.
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein
The reason people did speedruns is because there's either running a million AKs, or running a million CMs. Make some hard modes for low level dungeons or something, for Chrissakes. I understand there being only a little high-end raid content, balancing for 24 people is a hell of a thing. But not counting Wanderer's Palace (Because it's a joke.) why is there essentially one non-story dungeon at 50? Killing all the trash stops being fun when you've been to the same place so many times.
"Trash" is worth killing because you want to get to the Boss. Boss is worth killing because you want some loot. I can't get onboard with people wanting something for nothing, the very same people that call non Boss mobs "Trash" more often than not want these same mobs to drop what the bosses drop (although with more rarity). These are not time sinks they are part of the overall makeup and experience of said dungeon, the entire game itself is a time sink.
On another note, I've no sympathy for people complaining about lack of end game content. The game has just released, much more to come. I'm 50PLD and now levelling a DD and Healer Job too, plus Mining and Goldsmith, Doing Logs, Achievements, Minion Collection. The list goes on. As a hobby developer I can see why SE don't focus on people that have the time to play so much they get to Coil in 3 weeks and want more, you are in the minority and it doesn't make financial sense to accommodate you right from launch.
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