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  1. #19
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    Mar 2011
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    Quote Originally Posted by the_limitless View Post
    TBH I still don't get why many people still think that any MMO can even challenge WoW, what western mmo has ever succeeded in getting more than 1 million sub(probably guild wars but it is not technically an MMO), and many of them are WoW clones.

    WoW has more than 10 million subs and still growing not because Wow is the best mmo(i am not indicating wow is bad, it is a really good game, just not my type of game), but it's because wow bring in gamers who don't even has any mmo history under their belt, who thinks that wow is the best game eva cause it has 10 mil sub. The population of wow is obviously will keep growing because it is almost impossible to pry these people away from WoW.

    The fact that FF14 has seamless worlds (chances are inspired by WoW) which create one hella lag for the real time battle spammers (prob trying to be different to the auto attacking system of FF11 and once again WoW), to the solo friendly system which create the screwed up job system(prob to matched WoW solo friendly content) to its rushed release(prob trying to release it before cataclysm), which resulted in the lack of content, are pretty much the reasons of FF14 failures.
    Or maybe the seamless zones were inspired by the desire to create a bigger, more natural world. Or perhaps inspired by every other MMO title coming out this generation...

    WoW isn't the only MMO. Get a grip.

    Also, in the first place, FFXIV isn't seemless, it just has large zones. The large zones are one reason why repeating doodads had to be used and why people complain of copy/paste areas. A true seamless engine loads in the environment around the player as the players moves without the need for loading screens, FFXIV instead loads in huge zones at a time, hence the loading screens. And I don't see how this could create lag for spamming actions... The server is under no more stress in these huge zones than in smaller ones. The lag is more of a network issue than an engine one.

    Edit:

    Also, what screwed up your so-called sacred job system wasn't a shift to being more solo-friendly. The job system was scrapped for a more complex and flexible armory system, which gave people the choice to create their own class, something an MMO Role playing game should encourage.

    The solo-friendly aspects were a direct result of complaints made in FFXI about never being able to get anywhere without a party, as it was practically impossible to solo any mobs that even gave 1SP without a party.
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    Last edited by gifthorse; 03-09-2011 at 05:59 PM.