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  1. #1
    Player
    Savish's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Emory Ogelthorpe
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiteless View Post
    As a Warrior player, I have to ask you one question: What are cooldowns? I don't think we get those.
    Featherfoot/Second Wind/Internal Release/Mantra/Infuriate/Foresight/Blood Bath/Berserk/Holmgang... you know those cooldowns...
    You just want all the damage reduction cooldowns of a paladin without sacrificing your health pool/damage/self healing because that is balance right.
    (1)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Savish View Post
    You just want all the damage reduction cooldowns of a paladin without sacrificing your health pool/damage/self healing because that is balance right.
    The argument that WAR somehow has an advantage thanks to a large health pool is simply fallacious. The 20% DR provided by Shield Oath is the explicit mathematical equivalent of a 25% increase in max hp. Any paladin complaining about WARs having more hp as if it were some advantage that they have over PAL is deluding themselves.

    The balancing factor for the self healing is the fact that PAL gets a shield, which increases their mitigation by about the same amount as a WAR's self healing does.

    The only WAR CD that needs to be fixed is Foresight: 20% Defense is a pittance (someone did the math; it's ~5% DR). If it's only going to apply to physical attacks, it should be *stronger* than the 20% DR that Bulwark provides. If it's changed to apply to magic defense as well, it still needs to be buffed so that it's actually something approaching a *real* tank CD: 50% +def, which should be equal to ~10%.
    (1)