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  1. #1
    Player
    SethLex's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Seth Lex
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I agree with OP. For me Titan for example is a latency check, not a dps check - one I generally fail. Or, if you are moving constantly, it's more like a roulette, because u are sure to get out of your plumes, but you might step into other ppl's AOE death traps.

    The most annoying part is that for you everything appears to be ok (judging for what you see on the screen) only to discover 1s later that you were not in fact miles out of the AOE, according to the server at least.

    I don't mind long fights, I don't mind hard fights - these are things I can tackle with patience and perseverance. Latency issues however, there's nothing I can do about them. :|

    Please fix or adjust fights accordingly.
    (1)

  2. #2
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SethLex View Post
    I agree with OP. For me Titan for example is a latency check, not a dps check - one I generally fail. Or, if you are moving constantly, it's more like a roulette, because u are sure to get out of your plumes, but you might step into other ppl's AOE death traps.
    Exactly. I tried to be 'constantly moving' when I know an AoE is coming, but then I might be running into someone else who is doing the same thing (moving so that they can get a guaranteed avoidance from AoE). Titan during and after heart phase is a VERY small arena. If you have to be moving to preemptively avoid something, you are GOING to run into someone else, and possibly MPK your teammates if they run into your circles. It's frustrating that, to survive, we have to use all of these counter measures. I love this game, but I do miss the mechanics in other MMOs where simply getting out of the circle in time was enough.
    (2)