Just because Square said something doesn't mean it's a good idea and it doesn't mean we can't discuss it. In my opinion, making the game a grind defeats the purpose of the armory system as a whole. I'll just roll a second character, and a hell of a lot of other people will too after doing the same FATEs, the same leves, and the same dungeons a thousand times. Then you'll have a whole cadre of the population not even taking advantage of armory system. Grinding is a relic of a bygone era of MMOs that is dying out with the exception of a few niche corners of the market. Square wants mass appeal and don't want to cater to a niche market and have clearly communicated that as well. A game with boring grind doesn't fit that model. Square wants subs; so adding a new feature that would not LOSE subs, but could GAIN subs, is a bad idea to you because "They said so awhile back"? Not a very good argument.
The future of your game experience? A hundred people sitting on their Chocobos, in Dragonhead, waiting for a FATE to pop, that's our future in this game if we wish to take advantage of the armory system.


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