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  1. #11
    Player
    ReverendVerse's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Verse Vermillion
    World
    Ultros
    Main Class
    Lancer Lv 26
    Quote Originally Posted by Iskander View Post
    How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
    Just because Square said something doesn't mean it's a good idea and it doesn't mean we can't discuss it. In my opinion, making the game a grind defeats the purpose of the armory system as a whole. I'll just roll a second character, and a hell of a lot of other people will too after doing the same FATEs, the same leves, and the same dungeons a thousand times. Then you'll have a whole cadre of the population not even taking advantage of armory system. Grinding is a relic of a bygone era of MMOs that is dying out with the exception of a few niche corners of the market. Square wants mass appeal and don't want to cater to a niche market and have clearly communicated that as well. A game with boring grind doesn't fit that model. Square wants subs; so adding a new feature that would not LOSE subs, but could GAIN subs, is a bad idea to you because "They said so awhile back"? Not a very good argument.

    The future of your game experience? A hundred people sitting on their Chocobos, in Dragonhead, waiting for a FATE to pop, that's our future in this game if we wish to take advantage of the armory system.
    (1)

  2. #12
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    I don't agree with re-flagging the Main Quest since that is relatively specific to your actual character and not the class. I do however agree with re-flagging all of the side quests, because that would help out tremendously with the leveling process.
    (2)
    Remember, you're unique... just like everyone else.

  3. #13
    Player
    ReverendVerse's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Verse Vermillion
    World
    Ultros
    Main Class
    Lancer Lv 26
    Quote Originally Posted by Supersomething View Post
    I don't agree with re-flagging the Main Quest since that is relatively specific to your actual character and not the class. I do however agree with re-flagging all of the side quests, because that would help out tremendously with the leveling process.
    I would be totally okay with that, unfortunately, there are a lot of side quests that are gated by the main quest line.
    (0)

  4. #14
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ReverendVerse View Post
    Just because Square said something doesn't mean it's a good idea and it doesn't mean we can't discuss it. In my opinion, making the game a grind defeats the purpose of the armory system as a whole. I'll just roll a second character, and a hell of a lot of other people will too after doing the same FATEs, the same leves, and the same dungeons a thousand times. Then you'll have a whole cadre of the population not even taking advantage of armory system. Grinding is a relic of a bygone era of MMOs that is dying out with the exception of a few niche corners of the market. Square wants mass appeal and don't want to cater to a niche market and have clearly communicated that as well. A game with boring grind doesn't fit that model. Square wants subs; so adding a new feature that would not LOSE subs, but could GAIN subs, is a bad idea to you because "They said so awhile back"? Not a very good argument.

    The future of your game experience? A hundred people sitting on their Chocobos, in Dragonhead, waiting for a FATE to pop, that's our future in this game if we wish to take advantage of the armory system.
    You do know that the entire point of the limited quests was for people to actually think and consider what they are doing before they do it. YOU WERE TOLD that there was a limited amount of quests so that you couldn't just easily level up your classes. There are X number of quests in La Noscea. There are 2 classes there. If you blow every single quest on ACN, then you decided that you didn't want any of them for MRD. That was your choice. When you go and unlock MRD and see that there are no quests in the area for you, well that was your choosing and you have to play with the results of those choices, not: "SE! I used all my quests on 1-2 roles, now i have nothing for my other classes. Let me re-flag them so I don't have to grind out the other classes."

    For instance: I have 6 classes unlocked, most are at the 15-20 range with my THM/BLM at 50. Almost all my 1-20 sidequests in the cities and low level areas have been untouched because I know that once I use them, they are gone.

    There are leves; there are hests; there is a hunting log; there are dungeons. Even if you did zerg through all your sidequests, there are ways of getting exp without joining the FATEs of DOOM that there are complaints about.
    (1)

  5. #15
    Player
    ReverendVerse's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Verse Vermillion
    World
    Ultros
    Main Class
    Lancer Lv 26
    Quote Originally Posted by Iskander View Post
    You do know that the entire point of the limited quests was for people to actually think and consider what they are doing before they do it. YOU WERE TOLD that there was a limited amount of quests so that you couldn't just easily level up your classes.
    Just because Square said it doesn't make it the best way of doing something.

    When you go and unlock MRD and see that there are no quests in the area for you, well that was your choosing and you have to play with the results of those choices, not: "SE! I used all my quests on 1-2 roles, now i have nothing for my other classes. Let me re-flag them so I don't have to grind out the other classes."
    And what's wrong with that? Would that make you cancel your sub? Does it ruin your experience?
    (0)

  6. #16
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ReverendVerse View Post
    And what's wrong with that? Would that make you cancel your sub? Does it ruin your experience?
    The fact that I run out of quests at a certain point? Nope. I listened and managed my quests so that I don't have to worry about classes being out of them.

    Listening to QQers that want SE to screw the system in place to discourage blowing through all the classes so the QQers can have it easy? Mmmmm.....not enough to cancel but yea.
    (0)

  7. #17
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    The thing is, it's not FASTER to quest to level, it's MORE INTERESTING. People level up classes just as fast and "Blow through them" with FATE parties. It's just so dull to sit in one spot and do the same thing over and over again and the limited number of leves + the long queue times for DPS trying to get into dungeons means that once you get to a certain point, your only option will essentially be a mindless grind.

    Most of the fun in this game, is the great variety of things to do as you level on the first few classes you take through, but no matter how much you try to stretch out the currently limited supply of quests, you WILL run out of them. They're going to keep adding more classes too, not just jobs. More quests would go a long way towards keeping everything fun and diversified, rather than encouraging players to 'mindlessly blow through' levels in a FATE party.

    I don't support the reflagging of the main quest chain as I said before, since it's too significant. However, I see no harm in reflagging some of the side quests or just making some of them repeatable. Even better would be to add a few more quests to existing quest hubs and maybe add a few more hubs of varying levels, especially when they inevitably add some new classes.

    Honestly I don't get everyone who likes to immediately jump on people and accuse them of being QQers every time they suggest an idea that might offer some small change to the game FOR THE BETTER. It's like they're saying: "No! I hate change! Change is bad! Change baaaaaad!"

    I mean really, try showing just a tad of maturity. You don't think SE will change it, fine, but that's no reason to attack people who just want to see the game remain interesting and fun.
    (3)
    Last edited by Altheras; 09-16-2013 at 08:52 AM.
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  8. #18
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Repeatable quests:2.1

    until then, you'll just have to deal with the fact that you didn't manage your quests well enough.
    (0)

  9. #19
    Player
    DanteMog's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    J'zara Darkholme
    World
    Behemoth
    Main Class
    Pugilist Lv 42
    Quote Originally Posted by Iskander View Post
    How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
    If that is truly the case then i cannot see me ever leveling up all classes and once i run out of quests so will my need to play, final fantasy is fun and all but grinding for the sake of it is not and i will move on to less grind intensive games.. just having no quests to suite grind is incredibly poor and boring mechanics..

    I agree with the OP completely they need to reflag the side quests at least for each class..
    (0)

  10. #20
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,138
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    One thing I had hoped they would do in beta for lvling second classes would to make the guildhest system work like dailies, where the bonus exp resets once a day. Behest which they replaced with guildhest in ARR was actually a large source of my exp solo back in the day.
    (0)

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