Quote Originally Posted by Iskander View Post
How about no, no, more no, and lets see.....No. Why no? Because It was stated long before launch date that quests would be limited and that if you wanted to level up all your classes, there would be grinding. The fact that once quests are done, they are done, was disclosed to the public and made known during betas and prior to that. You purchased the game knowing this fact. If you expected that a feature to change this fact would be implemented post-launch, then you obviously didn't comprehend this fact. They will not change it because it the limited quest factor is there for a specific reason.
Just because Square said something doesn't mean it's a good idea and it doesn't mean we can't discuss it. In my opinion, making the game a grind defeats the purpose of the armory system as a whole. I'll just roll a second character, and a hell of a lot of other people will too after doing the same FATEs, the same leves, and the same dungeons a thousand times. Then you'll have a whole cadre of the population not even taking advantage of armory system. Grinding is a relic of a bygone era of MMOs that is dying out with the exception of a few niche corners of the market. Square wants mass appeal and don't want to cater to a niche market and have clearly communicated that as well. A game with boring grind doesn't fit that model. Square wants subs; so adding a new feature that would not LOSE subs, but could GAIN subs, is a bad idea to you because "They said so awhile back"? Not a very good argument.

The future of your game experience? A hundred people sitting on their Chocobos, in Dragonhead, waiting for a FATE to pop, that's our future in this game if we wish to take advantage of the armory system.