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  1. #1
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Congratulation you have cleared amdapor trash you get. "1gil."

    Really thank you SE, you blocked the way for speedrun atleast let trash drop 100 gil or one philosophy currency
    (7)

  2. #2
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    With the lack of Merit points from XI and any useful drops at the moment trash really does feel like a huge chore with absolutely no reward, I did have a thought that perhaps you could pick like a ummm lets just call it a "Sub job" for now for lack of a better word, where if you kill things as your level 50 then your "sub job" could earn a VERY SMALL amount of experience as you kill things.

    Just a thought maybe someone can expand off it.
    (0)

  3. #3
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Cool idea this way I can.pl my crafting jobs
    (0)

  4. #4
    Player
    Cairn's Avatar
    Join Date
    Feb 2012
    Posts
    227
    Character
    Lil Cairn
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Yeah 1 Gil... that's an insult...
    (2)

  5. #5
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Seriously people, that's the entire point of trash, to slow you down, to elongate the content, did you bitch about trash mobs slowing you down in Sastasha or Copperbell Mines too? They serve he same purpose as the 300/week myth tome cap, to make shit last longer, without it people would just complain there's nothing left to do.

    Guessing people didn't see why speed running was nerfed, it wasn't because you were beating it quick, it was because even in the duty finder people were expecting demanding speed runs and dropping instantly if someone smelled new to AK, shout groups demanding "you must know how to beat it and already have gear from it or better to join" (paraphrased), If you honestly can't see any issues with this, I have no hopes left.
    (19)

  6. #6
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    621
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    They could have xp (or a percentage of the xp) that you gain rollover into rested bonus xp. This would give it meaning without being a complete handout and encourage people to try out other classes at the same time. Thus less people spamming endgame constantly.
    (8)
    Just your friendly neighborhood elezen

  7. #7
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Cadwgan View Post
    Seriously people, that's the entire point of trash, to slow you down, to elongate the content, did you bitch about trash mobs slowing you down in Sastasha or Copperbell Mines too? They serve he same purpose as the 300/week myth tome cap, to make shit last longer, without it people would just complain there's nothing left to do.

    Guessing people didn't see why speed running was nerfed, it wasn't because you were beating it quick, it was because even in the duty finder people were expecting demanding speed runs and dropping instantly if someone smelled new to AK, shout groups demanding "you must know how to beat it and already have gear from it or better to join" (paraphrased), If you honestly can't see any issues with this, I have no hopes left.
    Yeah it is definitely not the same at all <.< every pre-50 dungeon you are earning experience per kill
    (13)

  8. #8
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mazi View Post
    Yeah it is definitely not the same at all <.< every pre-50 dungeon you are earning experience per kill
    At 50 EXP is still earned for spiritbinding purposes, just not displayed. Also read the second paragraph.
    (2)

  9. #9
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Cadwgan View Post
    Seriously people, that's the entire point of trash, to slow you down...
    Or maybe this is a huge design fail? Why it's a user fault?
    They had speedrun, people speedrun a lot and once they get fully geared up, they block speedruns, so people equipped will keep goingfurther in the game, while unequipped people are hitting the huge wall of running 70 times AK with 45 minutes per run, and loosing more gold then before.

    I don't like speedrun but this heavily broken user gameplay/differences (I can't go to garuda hard mode actually, because is taking ages)

    And this is only the first point in design flaws.
    Now: trash with no reward, it's a huge design flaw, because people hate it. "They are there to slow you down", yea, don't you remember that this is a game and not a job? I want to be able to have fun, I usually SLEEP while doing trashes, only pressin "0" to heal.
    (8)

  10. #10
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    [...]

    So what to do?
    Make trashes hard and heavily reduce the amount of them.
    Making those hard, will challenge the player, involving brain and making it fun (and they can also still not drop: defeating them will still be a reward).

    This will:
    1) Rebalance speed (improving it a bit, relative to where are hardcore players now)
    2) Solve partially the no-reward issue with trashes
    3) Making the game more fun

    So no, it's not a user issue, making the game boring IS a design flaw, whatever you say.

    That's why they worked hard to actually making the game fun also on professions: a boring part of the game is a design flaw.
    (3)

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