I have no problem to hide from AoE. But I see a lot of scrubs that stay and when they red AoE circle comes, they still stay there like 1-2 sec then they run but then the AoE make dmg on them.
Be quicker.
I have no problem to hide from AoE. But I see a lot of scrubs that stay and when they red AoE circle comes, they still stay there like 1-2 sec then they run but then the AoE make dmg on them.
Be quicker.
You do realize that the internet isn't a magical device that allows you and everyone else using it to see everything in true real time, right? When you see a person moving, you're seeing them move after:
The server gives indication (red circle) that another player should move.
That player's computer receives the information from the server.
They start moving.
Their signal reaches the server.
The server sends that info to you.
You computer receives that info.
A lot of AOE attacks in this game happen very quickly and they allow no time for dallying, but they also have a zero-tolerance policy for any kind of latency. Finding out about this .3-second update and that the client doesn't actually care whether you moved out of the AOE "in time" but rather if you moved out of the AOE "in time for the terrible netcode to poll your position again before the attack goes off" is not a player skill issue, that's a game code issue.
Watch the video linked in the OP. If you think that player should have taken damage when and where she did, then you have only ever played terrible games.
If you've ever seen a dead body slide across the screen...
Do I even need to go on?
It's funny when I first did Ifrit and hit the server lag problem I had a ls-mate send me a video to show me how to run out of the cracks (?!).
I watched the video and what did I see in the background? People dying in the eruption and their dead bodies sliding half-way across the circle!
He hadn't even realized that he was seeing the lag.
edit: after I realized what the problem was I simply learnt to keep moving to avoid the eruptions. Terrible solution I know but I doubt that SE will ever be able to fix this problem in their code. It's been there for a long long time now.
Last edited by Silverwalk; 09-16-2013 at 06:20 AM.
Funny thing is - you're seeing the poor server response and not understanding what you' re seeing. So you really think people are standing and waiting in the red? Of course not, they are moving but it took time for their movement to get to the server and then to you.
If you ever get the chance put two computers side-by-side both running FFXIV, move your char and wait until you see that in your buddy's computer. You would be amazed how long the delay is. That's the "1-2 sec" you're talking about.
Edit: as many have said the devs have accepted this as a bug.
Are you saying the devs are wrong too? Maybe you should call them "scrubs" as well.
Last edited by Silverwalk; 09-16-2013 at 04:31 AM.
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