I don't think summoner will get a complete re work but I hope square re examines the pets and our ruin skills.
I don't think summoner will get a complete re work but I hope square re examines the pets and our ruin skills.
When they announced SMN/ACN I was soo excited because I was a SMN in FFXI and I absolutely loved it, seeing this class in FFXIV disappoints me a little I mean most things so far look-wise like the races and stuff resemble the ones in FFXI I kind of expected the Summons to resemble the ones in FFXI as well. It's obviously not the same game and I like that you get a small version, but I really dislike the miniature models. They could have easily made miniature versions without making them look completely different and horrible.
Whoever wrote this I agree with:
I don't mean to sound ungrateful! Because I am very much grateful and will continue to play anyway, I just wish they could've made the SMN class more exciting like the ones in FFXI and all the other Final Fantasy's.Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that shit.
Last edited by -Lilia-; 09-15-2013 at 10:11 PM.
In game people are pretty happy with the class. Sure it would be nice to have the pet do more damage, have dots show up better in the battle log, and other further development of the class as the game moves forward.
Playing summon other than solo or in summoner burn groups in ffxi wasn't fun. People were lagged out by the big summoner pets (especially in dynamis) and generally when you played it in any group or raid you had to mainly just heal & occassionally buff. There were a few fights were summoners were used the way ffxi meant them to be used, but by and large they were a gimp healer.
If any group buffs are given to a 'pet' class, give them to scholar. Don't turn us into ffxi summoners.
The current summoner is fun to play; very versitile for solo, group or raid play; and uniquely different as every version of summon in FF has been.
http://finalfantasy.wikia.com/wiki/Summoner
I'm looking forward to additional egii to summon and to seeing their primal abilities.
Last edited by Misiah; 09-16-2013 at 06:31 AM.


Yes, I do want to see it reworked. SMN in its current form is great. It has a unique playstyle and it is fun, HOWEVER it is not a summoner. For those who are asking "How could you make a FF summoner that's not OP?" we could learn a little from XI (Read: Not copy/paste from XI). The summoner just stood there and used its pets abilities. It feels like you are summoning powerful allies because they are essentially as powerful as a player.Not OP because the actual character does nothing. One of the changes I'd ask for (from FFXI summoner) is that player's health needs to be linked to sumon's health--cheating death by re-summoning is not balanced.
Having 4 abilities per pet is just laughable for an FF summoner, even if this isn't the final level cap.
That said, I would change my answer to NO, if after level 50 we were able to summon REAL primals (then it would make sense that we only get egis at first) and those real primals would either (1) come, use a powerful attack, and leave or (2) nerf and sync health/mana with the player and completely change out the abilities.
TL;DR I think the class is lame at the moment, but there is still room for improvement without redoing the class by adding high-level skills.

Summoner right now just like false advertising, don't believe me ?
Now read this word [Summoner]
Now answer this question
If you met a [Swordsman] and he want to kill you, what he will do to you ?
a. His hand will start to glaw and then suddenly a fireball appears and struck your body
b. He began to mumbling some incantation and all of sudden your body feel sick and weak from a curse
c. He will summon a minion that will chase you and rip you apart
d. He will attack you with his sword and will try to maim and decapitate your head if he was merciful
Needless to say the answer will be D
If you met a [Summoner] and he want to kill you, what he will do to you ?
a. His hand will start to glaw and then suddenly a fireball appears and struck your body
b. He began to mumbling some incantation and all of sudden your body feel sick and weak from a curse
c. He will summon a minion that will chase you and rip you apart
d. He will attack you with his sword and will try to maim and decapitate your head if he was merciful
Needless to say the answer will be B ..... Wait is this even right ?
So my answer for this poll is [YES],
I dont want SE to get away with that, i don't want them to think that the summoner was OK as it is, just imagine if there was a game with let say Archer and then they give you a class with plenty skill for daggers wtih couple of skill that utilize bow, i bet you will feel cheated
As I said, this has nothing to do with how viable the class is. At the moment, we as summoners can dish out more sustained DPS that pretty much any other job as long as we know what we are doing. This job is definitely one of the less difficult to maximize. Keeping your DoTs timed properly is really our only "difficult" obstacle in boss dungeon battles. I haven't played through a whole lot of melee classes yet, but I can imagine having to keep up your combos all while dodging a heck of a lot more AOE dmg is much more difficult.
Last edited by Vashous; 09-16-2013 at 07:05 AM.


Well, at least in XIV SMN is useful, in XI, especially later years, SMN was a useless niche job with very little place in any endgame content. TBH I like that the job is useful now, But i also hate that its... yeah, Essentially a Modernized MMO Pet job, heavy focus on the Master, pet being little more than additional fireworks. I do like Titan though, he does his job really well when i solo play, I think Ifrit and Garuda lack real DD capabilities but I assume thats because the Summoner themselves have a lot of Damage capabilities.
If anything, I'd like if they adjusted Ruin/Ruin II to be maybe potency of 100/120 or so... Its pretty sad our only non-DoT nuke is so hideously weak :|
Oh don't get me wrong I like the SMN job I just don't like the look of the Egi's. SMN was my number 1 class to be and I was soo excited when they announced they were bringing it to FFXIV but now that I've seen the Egi's it kind of puts me off, they're not what I had in mind, maybe I'm just a bit of a 'poser' when it comes to stuff like this but I remember all the hard work I made into getting each Avatar/Egi in FFXI and it was worth it take a look:
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They're soo beautiful and unique! But in FFXIV I don't feel that.
Once again I don't mean to sound unappreciative because I am, I'm sorry if I offend anyone by my opinion!
PS: I forgot to put my answer as yes! XD
Last edited by -Lilia-; 09-17-2013 at 11:39 PM.
No/Yes.
The only thing I want reworked are the Egi skills. Garuda is basically Emerald Carbuncle with a different skin. They have the same exact skills. Titan has the same skills as Topaz Carbuncle. I think they should have been changed around more. And the cd of Enkindle, 5 minute cd for such a weak skill isn't worth the animation I use to tell summon to use their ultimate. If they are going to keep it at 5 minute, buff the damage or make the skill so graphically intense that everyone around you lags.
Other than that, they are fine. I don't mind the DoTs. I don't know how you people say summons do bad damage. My Garuda hits 200 crits with her 3 sec cd spam skill (outside of crits it is like 120-140).
I would personally like to see other summons. Like Shiva...Shiva is one of the most famous summons, I was surprised when she wasn't even mentioned at all. >.> Gimme Shiva! I must use DIamond Dust Q-Q

At least having the egi's -look- like summons would be something. My question is... there's a necromancer class in the series. So if they wanted DoT's and pets... why didn't they just make it NEC? So I guess I'm sort of on the fence on this one... I like DoT pet classes (loved Affliction Warlock in WoW before it became a one buttom spamfest -.-) but it just doesn't feel 'summoner' to me with the current pet styles and the fact that it's only 3 of them to boot. Yes I do understand they need to balance the classes and I'm not suggesting they make it FFXI's SMN... but I dunno it needs something.
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