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  1. #81
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    The only thing I disagree with is limiting us to 300 myths a week. That's a really cheap way for SE to drag people's subscriptions. Just make more content that will last than cap us with rewards.

    Remove the limit and let people progress in their own pace. If someone plays a lot and for long - He should be able to progress more than someone who plays less. Give reason for people to play your game, and not sit-and-wait-for-the-reset "game".
    (1)

  2. #82
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Some say they want to drag out the game, however they did not do NEARLY enough to drag out the content. First of all they shouldn't have even put in winding coils, and without the planned ilvl restriction. When Crystal tower comes out, and it is indeed ilvl80 with same gear obtainable within, there will already be many people passed that point. They will simply go in and wipe the place out. Now what are they going to have to do to prevent that? More artificial dragging out? probably. They are going to jack up their progression content all on their own.

    They really didn't make all the right choices. They half-assed it to begin with, they should just raise the weekly limit for mythologies and unscrew what they did to high ilvl crafting.

    Even better, they should just adjust every single Ilvl in the game and rebalance the fights accordingly so that crystal tower is what gives the best, not winding coils or mythology gear.

    Quote Originally Posted by Jinko View Post
    There will be other ways to farm mythology by 2.1 I bet, King moogle being one and hopefully a new dungeon or the first of the hard mode dungeons.
    It doesn't matter if there are 1000 different ways to get mythology tokens if you still cant get more than 300 a week.
    (3)
    Last edited by Reika; 09-15-2013 at 09:22 PM.

  3. #83
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There will be other ways to farm mythology by 2.1 I bet, King moogle being one Crystal Tower being another and hopefully a new dungeon or the first of the hard mode dungeons.

    Doesn't change the fact of 300 myth per week, but this is obviously put in place to stop people maxing out their character in a week, there just isn't enough content in the game yet.
    (0)
    Last edited by Jinko; 09-15-2013 at 09:21 PM.

  4. #84
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Coil drop equivalent of AF+1.
    AF+1 is only meant to help you if you have bad luck in drops.
    (0)

  5. #85
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    In the FF14 ARR Beta forums, players went on for months complaining that the game was too easy and the MMO spirit of grinding had been lost; with hundreds of similar threads in different forms...

    After FF14 ARR had been launched, we see a growing number of threads on why the game is too hard, difficult and grind intensive

    sheesh damned if you do, damned if you don't
    (0)

  6. #86
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Have you all forgotten about Fatigue-System?
    http://www.youtube.com/watch?v=abE09-tqhoM

    The Timesink is the same, just another System.
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  7. #87
    Player
    Fuddy's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fuddy Mooglesbane
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    Getting the best gear in the game takes time and effort?! OH NO!

    ಠ_ಠ
    I think a lot of people like this ^ are missing the point. Spending months grinding is NOT compelling content. It is in fact boring. Players who enjoy this are the minority. If you are one of those who enjoys this grind I really question how you value your time. Having to work for something in a game like this is fine as long as it is fun but in its current state in FFXIV it is NOT fun and the pay off for months of work it turns out isn't worth it. That much time isn't worth the result and that is the real problem.

    Sometimes I wonder if the argument against "casuals" isn't really just an argument against people who really value their time.

    Quote Originally Posted by Furious View Post
    Secondly, people are again confusing hard with boring.
    ^ This
    (3)
    Last edited by Fuddy; 09-15-2013 at 09:32 PM.

  8. #88
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ReiszRie View Post
    In the FF14 ARR Beta forums, players went on for months complaining that the game was too easy and the MMO spirit of grinding had been lost; with hundreds of similar threads in different forms...

    After FF14 ARR had been launched, we see a growing number of threads on why the game is too hard, difficult and grind intensive

    sheesh damned if you do, damned if you don't
    Firstly, the FF14 ARR Beta forums had a much higher percentage of people who played 1.0, a game which almost broke the series. Their opinions are clearly different to the majority, who jumped a sinking ship much earlier in the process. If you want to fix a broken game, don't ask for the feedback of people who think it's not broken in the first place. Furthermore, endgame content had limited to no testing in beta, and a pretty heavy NDA.

    Secondly, people are again confusing hard with boring. Making people spend 100 times longer doing something doesn't make it harder in the sense that is important. Being grindy is nothing to do with being hard.
    (7)

  9. #89
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Feyniphia View Post
    It's only fair to make it this long. You are playing a MMO, don't expect to have everything handed in a month. Welcome to the MMO world!
    Weak weak weak! Typical response! You don't even have to be a fan boy or loyalist to believe this - but rather one of the many sheep that have been conditioned to feel this way.
    The reality is that ARR like many MMOs is shallow and relies on archaic carrot and stick mentality in it's most rudimentary form in order to keep people interested. Meanwhile games like LOTRO have a rich and deep story that people want to be a part of and engage in it's evolution. Mechanics wise the game itself is pretty much finished, however the story spans another several years at least. When they said they would aim for a ten year run, they weren't kidding. Next year marks the sixth anniversary and we're already past the half way point.

    Or how about Guild Wars 2 and it's insanely approachable game play and style that lets you get on for any amount of time and come away feeling like you've accomplished something? It's one of the few MMORPGs where simply doing random things can be rewarding.
    Or how about TERA with it's hands-on interactive combat and clever mob AI, wild dungeons and in your face encounters?
    Or how about Fallen Earth and it's self sufficiency angle - a world all to your own where other people are a bonus not a requirement?
    Or how about ...about about ...

    I may not play these games anymore, though I give credit where it's due. ARR will never get that respect because ARR doesn't do what they all do - and that is change or break the mold.
    (6)
    Last edited by Ranebow; 09-15-2013 at 09:40 PM.

  10. #90
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Furious View Post
    Firstly, the FF14 ARR Beta forums had a much higher percentage of people who played 1.0, a game which almost broke the series. Their opinions are clearly different to the majority, who jumped a sinking ship much earlier in the process. If you want to fix a broken game, don't ask for the feedback of people who think it's not broken in the first place. Furthermore, endgame content had limited to no testing in beta, and a pretty heavy NDA.

    Secondly, people are again confusing hard with boring. Making people spend 100 times longer doing something doesn't make it harder in the sense that is important. Being grindy is nothing to do with being hard.
    there are absolutely no statistics to support your claim that the players in beta are predominantly 1.0 players and that their opinions are worth less than new players...

    grinding is a part of MMOs, and MMOs typically have considerable time sinks especially for current top end gear, you might have a point if you said that they should have more dungeons that drops myth tokens but if your appeal is to make everything literally free, then you're misguided.

    Quote Originally Posted by Furious View Post
    Secondly, people are again confusing hard with boring. Making people spend 100 times longer doing something doesn't make it harder in the sense that is important. Being grindy is nothing to do with being hard.
    So you want hard content? yet complains that the game should not be hard in the other thread, so which is it? do you want hard content or do you not want hard content? I'm confused.
    (0)
    Last edited by ReiszRie; 09-16-2013 at 02:05 PM.

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