OP: You highlight one of the few things that actually has the potential to kill this game -- The client/server responsiveness is terrible. This isn't just a Titan thing. There are a ton of AOE attacks (some fatal, some near fatal, and some just massively inconvenient) that calculate the "hit" way before the damage is applied. It's frustrating and often infuriating to see a red circle on the ground, very clearly move out of it, and then get instagibbed by an attack that you saw and properly reacted to because this game is coded poorly.

People will leave the game over this once they get to level cap and see this happening for themselves.