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  1. #1
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sylve View Post
    snip
    Exactly. My point was that just because 2 jobs come from the same class they don't have to be similar. SCH and SMN are both unique while still coming from the same class; SCH is different because of its job abilities. They use primarily their job abilities while SMN uses primarily their class abilities.

    I wasn't arguing anything about RDM or BLU in my last post as I was only directly replying to what I quoted. If you took a moment to glance at my signature you'd see that I have nothing against adding new classes for future jobs while also seeing that I advocate giving each current class a total of 2 jobs, each class getting 2 different roles to play at 50.

    New base classes however does mean that casual gamers will have to level yet another class to 50 to participate in events. Before 2.0 if you wanted to be a magic DPS and a Healer you would have to level WHM and BLM. Casually playing in today's game that could probably be done in 4 weeks or less so you'd need 8 weeks or less in total. But now we have ACN, level that up and bam, you cover both roles taking half the time. You'll still have to gear both if you want to play both but the total time investment is lowered by a large amount. I know someone that has leveled a tank up and has said "I really want to have a DPS available in case the group doesn't need another tank but I just don't have the time to invest in leveling it from scratch." I know a DPS in the same situation that wished they chose ACN so they could be a healer too.

    The same can be done in the future. Add DPS or Healing roles to current tanks (like DRK and BRS), DPS or Tank roles to current Healing (like GEO), Healing or Tank roles to current DPS (like DNC or TMP). For example: My idea for FNC>RDM+MST makes the Fencer a DPS class, Red Mage its DPS job and Mystic Knight its tank job. However, if RDM DID end up coming from THM, they could have job abilities that make it differ greatly just like SCH does.
    (0)
    Last edited by MartaDemireux; 11-04-2013 at 03:16 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #2
    Player
    Zieg's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Zieg Reistadt
    World
    Balmung
    Main Class
    Lancer Lv 50
    How they intend to work around it will be interesting to see and probably a large head ache. Already Summoner uses a book...How they worked that out I am not sure but what really irks me about Summoner is that an Arcanist can level to fifty with Scholar unlocked and then unlock Summoner and be a fifty summoner. Sure the play style and gear is different but the work to become that class was null. Say DRK does come off of MRD or GLD...every 50 PLD/WAR will just be a 50DRK on release. Likewise with any other Job added to a pre-existing class. I just do not see a logical system based off of previous FF series Job Templates without a Summoner/Bard (ie weapon/role) type augmentation of the Norm. Perhaps Classes should be abolished. A 50 Gladiator is now a 50 PLD who draws from WHM and WAR skills rather than from CONJ and MRD skills. No more trying to fit a JOB's weapon into a class's weapon choice. It will make new jobs from scratch not a rework of making a TANK into a DPS.
    (1)
    Last edited by Zieg; 09-15-2013 at 01:09 AM. Reason: Editted due to Char # restrictions

  3. #3
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Yoshi said in a recent PAX interview that unlocking future jobs might require 2 jobs instead of 2 classes. He gave the example of requiring both the WHM and BLM to access the RDM.

    I'm assuming these new jobs will be considered "advanced" jobs similar to advanced jobs in FFXI. They'll probably start at level 1.
    (4)

  4. #4
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zieg View Post
    Say DRK does come off of MRD or GLD...every 50 PLD/WAR will just be a 50DRK on release. L
    That kind of concerns me, and then in another way it doesn't. Perhaps by the time a player is level fifty they ought to have a good grip on the fundamentals of each position (DD, Healz, Tankz), but then again ANY class can play WAY different than any other.

    But perhaps they will remedy this by making the job quests all as high as the current level, and making said quests ACTUALLY indicative of how to play the job. Still, my guess is that at the outset there will be a lot of new <insert job here> players figuring things out in awkward dungeon-diving fashion.

    Welp, there are a number of ways SE can do this without making another base class, but they've gotta do some pretty creative work :P
    (0)

  5. #5
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    @Zieg, I couldn't agree with your point about people with classes at 50 getting new jobs upon release at 50 more. I truly hope that they considered this flaw in the current system when they originally layed out the game design and have something planned to compensate. My idea, which I'm confident has flaws as well, would be to reintroduce the skill level system for jobs such that once a player unlocks a job, they're essentially leveling two things at once. This skill level idea can take many different forms (the extent of which could be impossible to explain in detail) but I would imagine that the job quests, in addition to unlocking new abilities, could also raise the skill level cap. These skills could be anything from increased attack for weapons or magic potency or further spell augmentations (ex: SCH cure shield includes elemental resistance buff)
    (0)

  6. #6
    Player
    Gonzothegreat198's Avatar
    Join Date
    Aug 2013
    Location
    New Gridania
    Posts
    221
    Character
    Thorlorin Dragonsbane
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    As far as Red Mage goes it may not come from a combination of the classes. Yoshi said at PAX that he could see as a way of expanding the jobs, to have White Mage and Black Mage combine to form a Red Mage. for the Dark Knight, I can definitely see it being a Marauder, maybe combine the MRD and BLM. Give it a self buff like Defiance, only instead of it increasing enmity it removes the addition enmity generation from all the MRD abilities.
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gonzothegreat198 View Post
    As far as Red Mage goes it may not come from a combination of the classes. Yoshi said at PAX that he could see as a way of expanding the jobs, to have White Mage and Black Mage combine to form a Red Mage.
    Link please.

    Sigh. Am I going to have to start waving the "Red Mage is not a backline class" flag like I did through beta? Really shouldn't have to by this point...
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Kusumura's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Kusumura Mirokoshai
    World
    Balmung
    Main Class
    Arcanist Lv 38
    Quote Originally Posted by Duelle View Post
    Link please.

    Sigh. Am I going to have to start waving the "Red Mage is not a backline class" flag like I did through beta? Really shouldn't have to by this point...
    Well. Make life easier for yourself to illustrate your point more clearly; Stop calling it a Red Mage, start calling it a, "Spellsword". Then people will get the idea. People see the word, "Mage", and assume, "Backrower. TL;DR. You're a mage. Get in the back."
    (1)

  9. #9
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Link please.

    Sigh. Am I going to have to start waving the "Red Mage is not a backline class" flag like I did through beta? Really shouldn't have to by this point...
    http://massively.joystiq.com/2013/09...expanding-fun/
    We then asked Yoshida whether other classes will have access to multiple jobs, much as Arcanists can dabble in Summoner skills. He said that we'll probably see more of that in the future. There will likely be existing classes made able to branch off into other jobs, and he does consider it highly important to have variety and lots of flexibility in the game's class system. Also under consideration is the possibility of combining two jobs to form a third, such as White and Black Mages combining to form a Red Mage.


    He also laughed and mentioned that there's a "high possibility" of new jobs debuting prior to future expansions.
    With the current Jobs, we could maybe expect things like:
    WHM+BLM = Red Mage
    WHM+PLD = Mystic Knight or Temple Knight (maybe then their white magic will actually do something)
    WAR+BLM = Dark Knight
    MNK+SMN = Geomancer
    MNK+BRD = Dancer?

    Hmm, can't think of any others off the top of my head, it's also been confirmed that Ninja is being added, but before they can do that they need to add the Thief class. http://www.mmorpg.com/gamelist.cfm/g...-Prime-13.html

    But yes, Ninja is coming. They won’t tell us when though!
    Throwing Ninja into the Mix, we could probably get:
    WAR/NIN = Samurai
    (0)

  10. #10
    Player
    Eloise's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Eloise Ledai
    World
    Behemoth
    Main Class
    Arcanist Lv 23
    Actually, implementation is as easy or difficult as you want to make it.
    DRK, for example could make a good off-tank.
    As they are traditionally DD, all it would really take is a Stance that converted Bonus Enmity for Marauder moves into extra damage instead.

    The system they have is actually rather open!
    (1)

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