Exactly. My point was that just because 2 jobs come from the same class they don't have to be similar. SCH and SMN are both unique while still coming from the same class; SCH is different because of its job abilities. They use primarily their job abilities while SMN uses primarily their class abilities.
I wasn't arguing anything about RDM or BLU in my last post as I was only directly replying to what I quoted. If you took a moment to glance at my signature you'd see that I have nothing against adding new classes for future jobs while also seeing that I advocate giving each current class a total of 2 jobs, each class getting 2 different roles to play at 50.
New base classes however does mean that casual gamers will have to level yet another class to 50 to participate in events. Before 2.0 if you wanted to be a magic DPS and a Healer you would have to level WHM and BLM. Casually playing in today's game that could probably be done in 4 weeks or less so you'd need 8 weeks or less in total. But now we have ACN, level that up and bam, you cover both roles taking half the time. You'll still have to gear both if you want to play both but the total time investment is lowered by a large amount. I know someone that has leveled a tank up and has said "I really want to have a DPS available in case the group doesn't need another tank but I just don't have the time to invest in leveling it from scratch." I know a DPS in the same situation that wished they chose ACN so they could be a healer too.
The same can be done in the future. Add DPS or Healing roles to current tanks (like DRK and BRS), DPS or Tank roles to current Healing (like GEO), Healing or Tank roles to current DPS (like DNC or TMP). For example: My idea for FNC>RDM+MST makes the Fencer a DPS class, Red Mage its DPS job and Mystic Knight its tank job. However, if RDM DID end up coming from THM, they could have job abilities that make it differ greatly just like SCH does.



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