Everyone keeps linking that but in my probably 6+ hours of titan I haven't seen anything like that happen once. I even move through titan to get behind him during landslide to continue positionals.
So, wait -- video evidence that clearly demonstrates the problem doesn't count, because it hasn't happened to you personally?
Seriously? What do you need, a notarized statement from the devs?
I have had that happen to me, and I have witnessed several instances in which there is a 1-2s delay between Titan's cast ending and someone suddenly going flying. In the end, like another poster said, I got around this the vast majority of the time by continuing to run until after the animation for the attack ended -- but even that wasn't perfect.
And I have only done the SM Titan. I can only imagine how much worse it would be in the HM Titan.
Translation:
"You've now shown me clear video evidence of this issue, but as long as it doesn't affect me personally then it's definitely not an issue and I will continue to defend this game to the death."
I have only played the Titan fight four times but this happened to three of us every single time. We have all clearly been outside the AoE range and still get hit. It has nothing to do with reaction times and my internet connection has managed other games just fine. I have never had this problem in any other mmo, so this is definitely a problem specific to this game. Fanboys claiming that nothing is wrong doesn't make the problem go away.
I don't even understand their logic, fixing this situation will make the game they so fanatically defend a lot more successful in the long run; but I guess they also thought 1.0 was fine and 2.0 was just SE giving in to "entitled" gamers.
bmhuFinally someone post proof. that is exactly what happened to me fighting titan. really not looking forward to HM Titan
This!!
Just now joined titan hard with a JP party. I was guaranteed first to die due to this issue every single time (Killed by Weight of Land every-time). So embarrassing. I guess I am pretty much got blacklisted from the team for dying a lot.
Took damage before titan used Weight of Land
Even gathering has delays:
Correct version:
Have not finish mining, yet already "no longer sense any unspoiled gathering points"
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Last edited by Eyn; 09-14-2013 at 09:23 PM.
It's just ridiculous that in 2013 a MMO can't have a server figuring out your position properly.
It isn't people their connections, it's SE their servers and programming nothing else.
If this would be normal people would have this in other MMO's as well, which isn't the case.
Besides the whole technical aspect is pointless anyway.
Stuff isn't working period.
- When I cancel a cast 0.4 seconds before it goes off it should cancel, but no here I just finish my cast
- Same deal goes for interruptions
- When you are out of a circle you are out, there should not be a special rule on encounters 'you need to be out 1 second before the cast is done'
- Instant spell should be instant, it's in the word when I cast a hot it takes 2 seconds before it shows up on the target
Nothing else matters, content should not be nerfed but SE should sort their servers out.
Yes you can learn how to play with 1 to 1.5 second delay on everything and ignore what is shown on your screen.
But the question would be, is it fun?
I don't think it is.
Also this problem has been there since atleast Beta, they know it and they didn't fix it.
Now it is under 'accepted bug' but are people expected to sub until they finally bother fixing it.
If they can even fix it at all.
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