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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Silverwalk View Post
    I was doing some tests of Titan SM with fraps. Several times I caught people running out of of landslide on my screen and then getting hit. So the server told my client that the person was out of the AoE by over half a second and yet it still registered a hit on them.
    First, this is a unique sort of proof that might show them there really is an issue. You should provide some timestamped screenshots, since SE might not watch a video.

    Like
    1:34: Archer Crossfire targeted for landslide
    1:35: Archer Crossfire starts moving
    1:36: Archer Crossfire passes out of aoe (it's important that this shows landslide not yet executing)
    1:36: Titan executes Landslide
    1:37: Archer Crossfire dead / damaged / knocked off (and thus dead)

    However, that might not be the case. If you've ever dualboxed in any game and can simultaneously watch two screens, have one follow the other and you'll notice the leader usually takes a step further on the followers screen and then backsteps when he stops. This is the server, in most games, trying to predict movement a bit so that things look more seamless and things like follow function smoother.
    (1)

  2. #2
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Steeled View Post
    First, this is a unique sort of proof that might show them there really is an issue. You should provide some timestamped screenshots, since SE might not watch a video.
    You're right but I can't spend any more time on this and I don't believe anything can change the minds of those who are convinced it's the players fault. Not that they matter, the devs already know it's a problem but whether they can fix it is another matter. I suspect it is just too hard at this point.

    The other person testing this with me is in the same room and I can see their screen. It's amazing to watch how much lag there is between our two screens! I haven't seen any sign of server prediction in this game

    The last few days I've been trying to find any way to minimize the lag and make the game more playable, the results are in my earlier post:
    Quote Originally Posted by Silverwalk View Post
    I tested WTFast, Battleping and Lowerping. They do help a bit and every bit helps. I don't live in North America or Japan and I have the best ISP in my country so that's my only option to improve ping.

    Another thing that helps is stopping at the edge of the AOE, don't keep running. I tested this with fraps and if you keep running you can still get hit by the damage. If you stop at the edge of the AOE you don't get hit, with the cast bar at the same place. I assuming that this is because stopping sends a position update to the server. Using an ability also helps but stopping is enough. You can stand right at the edge of the AoE and not take damage, for everything that I could test.

    I also noticed there was a short delay recorded by fraps between the cast bar starting and the AoE ground effect appearing. Lowering the graphics settings reduces this delay (!). I am using a Radeon 7870 graphics card and I lowered it from High (Desktop) to Standard (Desktop) with Depth of Field off in both cases. Every bit helps.

    Hopefully these things might help in the event that the developers do not fix it. Personally I hope they don't nerf the encounters. All I want is that the server recognizes that I avoided the AoE on my computer, nothing more and nothing less.
    (5)

  3. #3
    Player
    Jutien's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Jutien Silvermourn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Please Yoshi/SE do something about the server lag!! whats the point of having RED warning signs if you get hit anyway! Its very frustrating to deal with, slow the mobs cast timers down so players have more time to react, look into their AoE range, some are way to large of a circle or cone given their cast times, some even seem to extend further than the RED warning signs indicate. This is something that is hopefully on the top of the priority list.
    /bumping as well....THIS NEEDS TO BE ADDRESSED AND FAST!!!
    (3)

  4. #4
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    The best thing about this thread is that you can identify the hardcore fanboys and white knights so you can ignore them later on. Whilst gameplay issues are subject to taste I seriously don't see how anyone can defend the absolute lack of fluidity of this game. When I used to play WoW on an inferior ISP that routes to NA (I'm Australian) I get more responsiveness than right now on a superior ISP that routes to Japan.

    When a game that runs of a 300ms TPG ADSL connection is more fluid than a game that runs on a 140ms Telstra cable connection then something is wrong.
    (9)
    Last edited by HealBus; 09-24-2013 at 02:27 PM.

  5. #5
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    At last we have more pages than the "butts are not round enough" thread, so maybe devs at least will get them priorities right.
    (2)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  6. #6
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by complexxL9 View Post
    At last we have more pages than the "butts are not round enough" thread, so maybe devs at least will get them priorities right.
    It says enough about this community.
    I actually read the whole thing and funny enough not many white knight comments there.
    Does make me wonder.
    The best thing about this thread is that you can identify the hardcore fanboys and white knights so you can ignore them later on. Whilst gameplay issues are subject to taste I seriously don't see how anyone can defend the absolute lack of fluidity of this game. When I used to play WoW on an inferior ISP that routes to NA (I'm Australian) I get more responsiveness than right now on a superior ISP that routes to Japan.

    When a game that runs of a 300ms TPG ADSL connection is more fluid than a game that runs on a 140ms Telstra cable connection then something is wrong.
    Truth be told I don't understand how people can enjoy the lack of fluidity/character responsiveness.
    The better games tend to be known for their fluid gameplay.
    (2)
    Last edited by Sneakaboo; 09-24-2013 at 03:26 PM.

  7. #7
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I tested WTFast, Battleping and Lowerping. They do help a bit and every bit helps. I don't live in North America or Japan and I have the best ISP in my country so that's my only option to improve ping.

    Another thing that helps is stopping at the edge of the AOE, don't keep running. I tested this with fraps and if you keep running you can still get hit by the damage. If you stop at the edge of the AOE you don't get hit, with the cast bar at the same place. I assuming that this is because stopping sends a position update to the server. Using an ability also helps but stopping is enough. You can stand right at the edge of the AoE and not take damage, for everything that I could test.

    I also noticed there was a short delay recorded by fraps between the cast bar starting and the AoE ground effect appearing. Lowering the graphics settings reduces this delay (!). I am using a Radeon 7870 graphics card and I lowered it from High (Desktop) to Standard (Desktop) with Depth of Field off in both cases. Every bit helps.

    Hopefully these things might help in the event that the developers do not fix it. Personally I hope they don't nerf the encounters. All I want is that the server recognizes that I avoided the AoE on my computer, nothing more and nothing less.
    (2)

  8. #8
    Player
    olober's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Olober Parabellum
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    It's a pity, made it to Titan HM just for not being able to kill him because of stupid server lag. Think I won't subscribe after first 30 days are over, and will wait til they fix this.
    (6)

  9. 09-24-2013 04:19 PM

  10. #10
    Player
    Tetriana's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Princess Bubblegum
    World
    Hyperion
    Main Class
    Conjurer Lv 57
    ...and here I was thinking that I'm an absolute noob because I can't seem to avoid AOE during boss fights half of the time. I'm telling you... I AM CLEAR of it before the spell goes off, but it hits me. I've never had this problem before with other games... I'm not slow. I just have to keep asking myself what I'm doing wrong, but here's my answer. Thank you.
    (7)

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