Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tari-F View Post
    ...due to the number of people trying to run the same dungeons (Amdapor Keep, apparently), as lower level dungeons don't experience this issue at all.
    It is interesting that it isn't just hardware bound, i.e. how much hardware do we have available for running instances, but also software bound i.e. AK gets only a maximum of 1K concurrent instances even if there is hardware available to support more. This means that it may be an easier fix than bringing in more hardware.

    For those of you who are suggesting larger party sizes, this is far from an easy fix. The game was built and tested around a specific group size. I'm not just talking content, but also resources such as memory. To increase a party size would take a rather massive rewrite of the core of the application. In addition, it would make a raid into a 12 man group, meaning that the current ui would have to be altered to allow for this.
    (0)

  2. #2
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Brigog View Post
    They stated they increased the number of instance servers but reduced the number of server per group thus reducing the number of potential people queing in any give group.

    They didn't need to shrink the server group size to increase the instance servers... they simple needed to add more servers.
    Yes, that's true. The reason they shrank the server group size was because the duty finder servers were being overloaded by the number of queued players they had to handle. Smaller group sizes and an increased number of duty finder servers alleviates that issue.

    The smaller group sizes doesn't have any effect on the wait time to enter a dungeon with a full party, in any case. That wait is purely determined by whether you are able to reserve an instance or not, which is completely dependent on the number of available instance servers.

    Quote Originally Posted by Daragust View Post
    It is interesting that it isn't just hardware bound, i.e. how much hardware do we have available for running instances, but also software bound i.e. AK gets only a maximum of 1K concurrent instances even if there is hardware available to support more. This means that it may be an easier fix than bringing in more hardware.
    I was thinking along similar lines. Would it not be possible to have all the instances be able to share a pool of available servers? It seems like it's allocating a set number of servers to each instance at the moment, otherwise we would expect to be experiencing these problems for all instances, not just the few that most people are trying to run.

    Of course, that's just speculation, but I do hope SE either adds more instance servers or finds some other way to alleviate the wait players seem to be having for these dungeons.
    (0)