
No, he's just wording it awkward. Rage has a threat mod of 5x. Savage has a threat mod of 2x. Shield Oath has a threat mod of 2x. For increased damage, you throw out the Shield Oath mod (it cancels out). He's saying it's a 7.5% increase on damage- 15% = (7.5% * 2) for Savage and 37.5% = (7.5% * 5) for Rage.

Except that's not correct, because 500 and 540 are still only 8% apart.No, he's just wording it awkward. Rage has a threat mod of 5x. Savage has a threat mod of 2x. Shield Oath has a threat mod of 2x. For increased damage, you throw out the Shield Oath mod (it cancels out). He's saying it's a 7.5% increase on damage- 15% = (7.5% * 2) for Savage and 37.5% = (7.5% * 5) for Rage.
% Damage increase == % Threat increase. They are 100% identical.
He wasn't wording it incorrectly, he was just wrong.

He's comparing to baseline which is meaningless. I wouldn't call it inherently wrong.

It's still wrong. Comparing base damage with no threat modifiers to a damage increase *with* threat modifiers is, at best, nonsensical, and generally speaking, wrong. Along the same lines as a units mismatch.
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