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  1. #11
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Also, I'm hearing very conflicting information about the actual damage increase 30 Strength gives. Is there a proper calculation table somewhere? It's roughly a 10% increase over the Strength a paladin in average 50 gear will have, so it'll definitely be below a 10% DPS increase depending on how much of a factor strength actually is... but in this thread I've heard a 7-8% dps increase, and in other locations I've been assured it's more like a 2-3% dps increase in total.

    I guess it depends whether damage is a factor of Weapon Damage PLUS (Strength-based number) or Weapon Damage MULTIPLIED BY (Strength-based number). In the latter case, 10% strength would equate to a 10% dps increase. In the former, where Strength only applies to a portion of damage and thus the ratio of this value will determine the relative effect of Strength.

    Even with it being an 8% DPS increase, Full Vit definitely feels like the best way forward for a tank (as 30 strength gives less than about half a percent of actual mitigation from the datamined tables, so it's -purely- a damage/threat stat), but it would be nice to know -exactly- how much you're giving up.
    (0)
    Last edited by Sapphidia; 09-13-2013 at 11:32 PM.

  2. #12
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jahaudant View Post
    What a strange conclusion.
    I agree, I think he is missing a decimal somewhere in there.
    (0)

  3. #13
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Sapphidia View Post
    Also, I'm hearing very conflicting information about the actual damage increase 30 Strength gives. Is there a proper calculation table somewhere? It's roughly a 10% increase over the Strength a paladin in average 50 gear will have, so it'll definitely be below a 10% DPS increase depending on how much of a factor strength actually is... but in this thread I've heard a 7-8% dps increase, and in other locations I've been assured it's more like a 2-3% dps increase in total.

    I guess it depends whether damage is a factor of Weapon Damage PLUS (Strength-based number) or Weapon Damage MULTIPLIED BY (Strength-based number). In the latter case, 10% strength would equate to a 10% dps increase. In the former, where Strength only applies to a portion of damage and thus the ratio of this value will determine the relative effect of Strength.
    With Curtana +1, 300 STR, 200 DET, a 100 potency skill will hit for ~93 damage

    With the same setup, but 330 STR, it will hit for ~100 damage

    So under those starting conditions, it's ~7.5% damage increase. This scales with WD, so a better weapon would marginally increase the result, but since there aren't any better weapons...

    Long story short, 7-8% is probably accurate for a 30 STR bump, but that's still garbage compared to VIT.

    @Ladon below: So far there have been no visible caps on stats, and everything is almost perfectly linear. Even if there were soft/hard caps, it would be highly unlikely to apply to VIT.
    (0)
    Last edited by PessimiStick; 09-14-2013 at 05:12 AM.

  4. #14
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Has anyone hit or found any kind of softcaps with stats yet or figured out the mechanics such as it being tied to iLevel or such? The only reason I'd consider putting attribute points into STR or DEX is if there is some kind of VIT cap. If there is then I would expect to be able to hit it fairly easily with gear designed for tanking and then it would make sense to boost up your other stats which the gear supplies less of.

    Of course it would still make sense to throw everything into VIT until you can hit this cap but it's something to consider later on if there is such a cap.
    (0)

  5. #15
    Player
    Ghettobird52's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Ghetto Bird
    World
    Zalera
    Main Class
    Gladiator Lv 50
    Wow that's nice info to see its 7-8% . Although at this moment I will be going FULL Vit its because there is ONLY PVE so I can only Tank XD. Once they release some pvp arena's or area's they will have to "open up the door" on all the classes to be a little more , so to say, Round in all there characteristics that way pvp, classes are more equal. If they left pallies as is for PVP they would be a sitting duck, a very strong strong sitting duck.
    (2)

  6. #16
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kryzen View Post
    I agree, I think he is missing a decimal somewhere in there.
    No, he's just wording it awkward. Rage has a threat mod of 5x. Savage has a threat mod of 2x. Shield Oath has a threat mod of 2x. For increased damage, you throw out the Shield Oath mod (it cancels out). He's saying it's a 7.5% increase on damage- 15% = (7.5% * 2) for Savage and 37.5% = (7.5% * 5) for Rage.
    (1)

  7. #17
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Coramac View Post
    No, he's just wording it awkward. Rage has a threat mod of 5x. Savage has a threat mod of 2x. Shield Oath has a threat mod of 2x. For increased damage, you throw out the Shield Oath mod (it cancels out). He's saying it's a 7.5% increase on damage- 15% = (7.5% * 2) for Savage and 37.5% = (7.5% * 5) for Rage.
    Except that's not correct, because 500 and 540 are still only 8% apart.

    % Damage increase == % Threat increase. They are 100% identical.

    He wasn't wording it incorrectly, he was just wrong.
    (0)

  8. #18
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Would have been interesting if someone had numbers about if there was some kind of 7-8% damage reduction on blocks/parry from STR as well. If that happened often enough, it would seem to be better than increasing your HP.
    (0)

  9. #19
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Malamasala View Post
    Would have been interesting if someone had numbers about if there was some kind of 7-8% damage reduction on blocks/parry from STR as well. If that happened often enough, it would seem to be better than increasing your HP.
    There is! http://valk.dancing-mad.com/?page_id=227 This shows the table of how much % of damage you block from a blocked attack, based on your strength + shield's block value. Your % chance to block is based off your Shield and a tiny contribution of Dex.

    As you can see, you need a LARGE amount of extra strength to make even the remotest difference to mitigation there. IF you happen to hit a breakpoint of block amount with 30 Strength, it will only increase blocked amount by 1%. Sadly, whilst strength as a whole is a reasonable stat, the mitigation you gain from 30 points in Strength seems to be less than 1%, so right now you cannot think of Strength as a mitigation stat. It's purely damage/threat.
    (0)

  10. #20
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Hard numbers

    STR tiers follow a 40/41 pattern at higher values, 30 STR might not even break a tier, even if it did it's less than 0.5% overall damage mitigation.

    EDIT: Note to self, refresh before posting, had this tab open a while >.>
    (0)

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