Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    I wager my post shows the value of VIT through EHP rather than STR not showing a dang thing due to the increments of tiers.
    (0)

  2. #22
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    edit: Aw man... this is what I get for not checking the enmity table. Disregard post. I apologize again to the paladin community (as I'm watching y'all to learn how to become a paladin myself someday).

    Regarding the enmity, if I understood it right it was as follows:

    Damage = enmity
    Damage with additional enmity effect = enmity generated equal to x2 damage
    Shield Oath / Defiance = double enmity of all abilities

    By this:
    An auto-attack with attack potency of 100, if you're in Shield Oath, generates 200 potency of enmity.
    A Savage Blade combo with added enmity would have an attack potency of 200, but generate 400 potency of enmity. In Shield Oath, the combo would generate 800 potency of enmity.
    And my understanding was Rage of Halone was still x2 enmity, so potency of 260 in a combo, enmity equal to 520 potency worth of enmity, in Shield Oath, that would be 1040 potency worth of enmity.

    And if you increase your damage by 7 to 8%, that would potentially boost all enmity generated with x2 to x4 multipliers, depending if it's just an auto-attack, Fast Blade, or an added enmity attack.

    Edit: Wait, let me look at this for a moment.

    Rereading my original post, I'm not sure why I said 15%-32% increase in enmity. I should have looked at the potency first. I apologize folks for the enmity misinformation percentages. But would still encourage looking at the Valk's Dancing Mad web site.

    Referencing Seiken/Kanican's testing data.
    (0)
    Last edited by Fiosha_Maureiba; 09-17-2013 at 05:12 AM.

  3. #23
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by PessimiStick View Post
    Except that's not correct, because 500 and 540 are still only 8% apart.

    % Damage increase == % Threat increase. They are 100% identical.

    He wasn't wording it incorrectly, he was just wrong.
    He's comparing to baseline which is meaningless. I wouldn't call it inherently wrong.
    (0)

  4. #24
    Player
    Dosito's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Sterrmann Opf'goht
    World
    Odin
    Main Class
    Arcanist Lv 50
    Ok pencils down... ive seen arguements back and forth for all 3the stats

    Str - enmity gen/block str
    Dex - block rate
    Vit - max hp

    As much as i would like it proven ...wrong about str/vit


    Sounds like vit really is the way to go for gld/pld in the grand scheme of things...
    (0)

  5. #25
    Player
    WindnC1oud's Avatar
    Join Date
    Aug 2013
    Location
    Gridania, Black Shroud
    Posts
    23
    Character
    Savari Windfall
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Would a ratio of 3:1 of vit:str be a good allocation?
    (0)

  6. #26
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Honestly at endgame, a PLD has no problems holding aggro in ST. Paladins have always had weak(er) aoe aggro, and frankly a 7-8% increase in Flash's hate gen wont help very much. So STR is not that great.
    What I can say with certainty is this:


    You want a PLD with 5k+ HP in a group to solo tank HM Garuda. They need that much hp to survive up to 3 simultaneous Slipstreams from the boss+adds. This frees up a slot to add an extra dps to mow everything down.
    Next, as a PLD, you pretty much NEED ~5.4-5.5k HP in a group to tank HM Titan. In his last phase, Titan will hit you for 3.5k with an ability, and immediately follow up with a 1k autoattack. Those numbers fluctuate a bit, so 5.5k is considered the safe value for surviving that combo, and having enough of a buffer to get a heal and survive the next hit.
    In my FC, we have a PLD in full DL armor, with full DL jewelery, DL kite shield, and Ifrit's Blade. He is at 5.5k in a group with 30 vit.
    That is pretty much ALL the farmable gear you can get, to have enough hp for HM Titan. Throw out that 30 vit from allocated stats, and you now need several Mythology pieces to cover that gap. It takes about 1.5 weeks per piece of jewelery, at 8 AK runs per week...

    That 30 vit is starting to look pretty good right now.
    (1)

  7. #27
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    VIT is so much more beneficial @50. Holding threat isn't an issue generally unless your heals are spamming aoe heals. But the 2500+ hits from bosses can very much be a strain.

    The only real reason worth putting points into str is to get to the next tier of the block plateau. Anything over that is completely wasted as the gain in damage is minor. Even if it would equal to a 10% increase (extremely high and won't happen) you're looking at most 30 more damage from a crit. If that 30 damage is what makes you hold threat on a mob you have much bigger problems.

    Quote Originally Posted by Fiosha_Maureiba View Post
    Shield Oath / Defiance = double enmity of all abilities
    Except if you test Shield Oath yourself you will notice that it is not in fact double threat. I believe the testing that was done came out saying it was a 20% increase could be wrong on the number though. Hence the reason any PLD off tanking with Sword Oath can and will pull threat if they just spam their rotation. So this makes STR even more useless to us
    (0)
    Last edited by Ariyn; 09-17-2013 at 02:47 AM.

  8. #28
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Coramac View Post
    He's comparing to baseline which is meaningless. I wouldn't call it inherently wrong.
    It's still wrong. Comparing base damage with no threat modifiers to a damage increase *with* threat modifiers is, at best, nonsensical, and generally speaking, wrong. Along the same lines as a units mismatch.
    (0)

  9. #29
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by WindnC1oud View Post
    Would a ratio of 3:1 of vit:str be a good allocation?
    Not as good as 30:0 is.
    (0)

  10. #30
    Player
    Kelethar's Avatar
    Join Date
    Aug 2013
    Location
    California
    Posts
    23
    Character
    Kelethar Tepes
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    So if Vit is the best and STR isn't ... is the next cap to shoot for 405 STR for a 2% increase?
    (0)
    Last edited by Kelethar; 09-19-2013 at 01:21 PM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast