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  1. #301
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Joeking View Post
    Through the comparative suggestions the community makes its gonna end up, World Of Fantasy XI:Wings of Rift ( I dunno what the hell this) battle system.

    "Master Obi-Wan, not victory. The shroud of the dark side has fallen. Begun, the Clone War has!" - Yoda
    That might be the most perfect use of that quote I have ever seen. You, sir, deserve my thumbs for life.

    Anyways, the polls are still very vague. All we know is that people like melee classes, they want instances for dungeons, and they think battle doesn't have enough strategy and is too spammy.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #302
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Xmbei View Post
    Haha no this guy is mad though.... and obviously not patient.... the list on the polls and what is to be done is a long list... Some of you are very impatient... He has cutdown the list in his most recent of letters that yes was a few ago... Because they are the closest to be implemented not that he isnt working on the others, he even stated in those letters he will be taking them off and adding them on as they come closer to implementation.... so I think you need to step back take a week/month/half year vacation, cool off comeback and see what has been done and said to be done instead of getting angry because someone disagrees with you... It is not a constructive conversation anymore it's a onesided blind arguement of someone saying "I am right and UGH I HATE EVERYTHING STFU AND GTRO BECAUSE I WON'T LISTEN TO YOU BECAUSE YOU DON'T AGREE WITH ME!" Seriously thats how you sound like right now poet.... I am not trying to troll/flame or anger you... just pointing out that you are being very.... angry with your posts... for no real good reason....
    sorry i come off that way. i am one of the ones that's actually waiting on the changes to form an opinion on the changes that are made. sure the way i see the game going atm i do not like, but that can be changed rather quickly after the updates. the thing that gets me mad is certain people have to attack every post from anyone whether they say they feel the game is bad or if they say they don't like a certain aspect.

    i personally play the game everyday and enjoy the time i spend with my ls and real life friends that play the game also. i just have hated the making of the game easy as it has been done lately and fear that trend will continue, but am willing to hold off my final opinion until after the battle update and see if they adjust the mobs for a higher difficulty level. my post was not an aggrivation at people in general that disagree with me, but at the people that have to attack one group because they do not agree repeatedly.

    i am very capable of sitting down and having a rational conversation of why i do not like the changes, but no matter what either side of the argument has to say these forums has become a flame fest on both sides. it's getting to the point that certain members have turned this into a flame forums and is no longer about rational conversations and that is the frustrating part. you i am not lumping in this because you are correct i did come across as ticked at the game in general when really i am reasonably happy with the game, but am worried about the future direction it holds. the constant flames from one member to another, when i think most all of us on here want the game to be better, just does get frustrating.
    (0)


    http://crystalknights.guildwork.com/

  3. #303
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    Why do you guys assume they can't add content AND change the battle system >.> They have different people for different things.
    They can, but it's counterproductive because then they'll have to go back and waste time readjusting older content instead of making new content when battle changes happen.

    So its more productive to do core changes > content additions.
    (0)

  4. #304
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Peach Parfait
    World
    Gilgamesh
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    Weaver Lv 70
    Quote Originally Posted by Jennestia View Post
    They can, but it's counterproductive because then they'll have to go back and waste time readjusting older content instead of making new content when battle changes happen.

    So its more productive to do core changes > content additions.
    Very much depends on what the content is. Quests and side-quests? Content, don't require changes when the battle system changes.

    NM's and dungeons? The most they would need would be number tweaks on the amount of monsters and their stats.

    New areas of the world? The changes they would receive when battle changes happen would be to the monsters.

    So not much would have to be changed.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #305
    Player
    Joeking's Avatar
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    May 2011
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    In Quasimodo's Hump
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    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Very much depends on what the content is. Quests and side-quests? Content, don't require changes when the battle system changes.

    NM's and dungeons? The most they would need would be number tweaks on the amount of monsters and their stats.

    New areas of the world? The changes they would receive when battle changes happen would be to the monsters.

    So not much would have to be changed.
    I think for SE the linear approach is best. Like on the boat to Limsa and Uldah they placed that water texture upside down and created a massive rift in the water, you can see the current moving in different directions causing this graphic error or we can just imagines its a black underwater figure overlooking the mistake.
    (0)

  6. #306
    Player
    SuzakuCMX's Avatar
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    Peach Parfait
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    Gilgamesh
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    Weaver Lv 70
    Quote Originally Posted by Joeking View Post
    I think for SE the linear approach is best. Like on the boat to Limsa and Uldah they placed that water texture upside down and created a massive rift in the water, you can see the current moving in different directions causing this graphic error or we can just imagines its a black underwater figure overlooking the mistake.
    I don't know what this has to do with my post
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #307
    Player
    Joeking's Avatar
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    May 2011
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    In Quasimodo's Hump
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    Boy Friend
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    Tonberry
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    Fisher Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    I don't know what this has to do with my post
    I thought you approved on buffet approach to development, rather than the 1 item per shopper approach.
    (0)

  8. #308
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Xmbei View Post
    I agree poet, thanks for that post. I really dislike how gifthorse has to make all these I hate this part of FFXIV, when by this point he has covered everything... and he is trolling all of us and we keep eating it up... as soon as a topic he starts winds down he posts another one... Notice he has not posted on this topic recently....
    oh agreed, but the problem is when someone on principle agrees with even a single thing that gets brought up it becomes a flame fest on that person. like i can use this one for an example.

    i prefer tanaka's original vision of where this game was supposed to go over the direction it appears to be going atm. tanaka made some major mistakes and do not blame se at all for getting rid of him, but the vision of the game was something completely different. the ideas like the armory system and the freedom to cross class abilities to make you own unique character is the reason i got this game. i did not play xi because i do not like the restrictions sub-jobs place on people.

    the ideas of player ran companies i absolutely loved. this will likely still come in the future, but has not been confirmed nor denied since tanaka has taken over and the introdution of the npc ran companies worries me that is the direction it will go. i do not know that they will not be implemented, but i just said i had worries about it.

    i just had an idea that with fixes/tweaks the system could have been so much better than it was at release and fear the good ideas will wind up being tossed because the original implementation was so horrible that it scared people away from them.

    things like these are what i mean when i say i loved the vision tanaka gave in the original development of the game. that's the direction i wanted the game to go in, but we do not know where the final direction of the game will head.
    (1)
    Last edited by darkstarpoet1; 05-09-2011 at 02:25 PM.


    http://crystalknights.guildwork.com/

  9. #309
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Shai View Post
    Side-Quests do bring some story to the game. The first wave was pretty weak, but the last few waves have been foreshadowing Grand Companies and had more to do than fetch quests. "Winds of Change" and the others like it in Ul'dah and Gridania are three of my favorite quests so far.

    I'm thinking, though, that when people said they wanted more story content, they meant the Main Storyline and Class Quests (which Tanaka said he'd bring 1Q 2011) and not these primarily bland little NPC quests, but that's open to interpretation, right?

    The NMs, though, are content but not story content. Also, Tanaka said he'd be adding NMs in the 1st update 2011.

    My real question, btw, was to compare Yoshida's list to Tanaka's list and tell me which sounded more exciting. Just FYI, but this is a pretty good post so I'll let it slide.
    You have to understand that Tanaka wasn't planning on revising the battle system. Until the new battle system comes in we won't see any "major" content added. I'm sure if Yoshida didn't have to change the battle system we would be probably seen that stuff earlier.
    (0)

  10. #310
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    You have to understand that Tanaka wasn't planning on revising the battle system. Until the new battle system comes in we won't see any "major" content added. I'm sure if Yoshida didn't have to change the battle system we would be probably seen that stuff earlier.
    Well, you have to understand, I never wanted a new battle system. I never voted for it, either. I know people did and that's fine, but if we're speaking simply on what I want, it was never a new battle system. I simply wanted the old battle system to run better, faster, flashier, and more fun. I don't want auto-attack but other than that I have no idea if I'll like the new battle system. That's just me, though.

    The battle system needs a lot of improvement, but I would prefer systems already in place simply live up to their potential, rather than get thrown away for systems I know I don't like as much (XI, WoW). Keep in mind, I have no idea what the new system will be so I'm not judging it. I'm just laying down some fair warning. If it is an old battle system that has already worn me out, I probably won't like it. If it's something new, or some kind of improvement over the aforementioned systems (XIV, XI, WoW, whatever) then maybe I will like it. It all remains to be seen.

    "Auto-attack" is a bad launching point and selling point in my opinion though. I admittedly don't know how it will work in XIV, I never liked it at all - unless I wanted to get up and make a sandwich while farming "Too Weak" mobs. I like a system that's more interactive and rewards players for being attentive. We'll see what comes, won't we?

    Though, I'd love to have a preview before hand. I don't want to ask too much of the devs, though. I know they're busy making things "better" or at least "bigger."
    (0)

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