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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Boss is a gear check, entire game is, anyone saying differently needs to test just how much gear matters. For example, in Castrum if I use my full darklight gear exhaust from giants and the boss does about 15% of my health, if I use full crafted level 48 gear(for soulbinding) it does 80% of my health. Giants autoattacks in full darklight do 15-20% of my health, in full crafted level48 gear(for soulbinding),their autoattacks do 60% of my health. I can practically completely ignore AOE circles in full darklight, but in full level 48 crafted gear I have to dodge every single one and play flawlessly. The first boss in castrum spawns adds, if I am in full level48 crafted gear the ranged adds will on shot me the second they spawn with ranged damage and there is nothing I can do to stop it, no amount of skill will save me, nothing I can do besides "get better gear". In full darklight they do essentially zero damage to me.

    Until bahamut's coil, everything is 85% gear, 15% player skill. Yes, that includes demon wall, you can be the best player at constantly dodging the beams, but if your entire group is using level 20 accessories, full AF, and level 44 GC weapons you will have a MUCH harder time than decent gear.

    Take this into consideration as well: The difference between a ilvl 44 green GC weapon and ifrits staff or tome is a 15% increase in healing, and from ilvl 44 DPS weapon to ifrits weapon is a ~12% increase in damage. That's just from weapon alone, full darklight to AF/48 accessories is 30% increase in healing, totaling to 45% with ifrits weapon. Tell me skill can counteract being 45% stronger. This isn't even getting into defense, where an ilvl 90 belt compared to an ilvl70 belt has 65% more defense and nearly triple(it's about 5-10% away from being triple) the magic defense.

    Source for math: http://valk.dancing-mad.com/
    (0)
    Last edited by Shiyo; 09-13-2013 at 11:54 PM.

  2. #2
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Shiyo View Post
    Boss is a gear check, entire game is, anyone saying differently needs to test just how much gear matters. For example, in Castrum if I use my full darklight gear exhaust from giants and the boss does about 15% of my health, if I use full crafted level 48 gear(for soulbinding) it does 80% of my health. Giants autoattacks in full darklight do 15-20% of my health, in full crafted level48 gear(for soulbinding),their autoattacks do 60% of my health. I can practically completely ignore AOE circles in full darklight, but in full level 48 crafted gear I have to dodge every single one and play flawlessly. The first boss in castrum spawns adds, if I am in full level48 crafted gear the ranged adds will on shot me the second they spawn with ranged damage and there is nothing I can do to stop it, no amount of skill will save me, nothing I can do besides "get better gear". In full darklight they do essentially zero damage to me.

    Until bahamut's coil, everything is 85% gear, 15% player skill. Yes, that includes demon wall, you can be the best player at constantly dodging the beams, but if your entire group is using level 20 accessories, full AF, and level 44 GC weapons you will have a MUCH harder time than decent gear.

    Take this into consideration as well: The difference between a ilvl 44 green GC weapon and ifrits staff or tome is a 15% increase in healing, and from ilvl 44 DPS weapon to ifrits weapon is a ~12% increase in damage. That's just from weapon alone, full darklight to AF/48 accessories is 30% increase in healing, totaling to 45% with ifrits weapon. Tell me skill can counteract being 45% stronger. This isn't even getting into defense, where an ilvl 90 belt compared to an ilvl70 belt has 65% more defense and nearly triple(it's about 5-10% away from being triple) the magic defense.

    Source for math: http://valk.dancing-mad.com/
    This is a kinda inaccurate statement. Does gear make the encounters easier? Of course. But you can slide the gear needed percentage down if you have a skilled party. I know this because with the right group I can clear it easily and with the wrong group its like bashing my head against a wall.
    (1)

  3. #3
    Player
    Teliopas's Avatar
    Join Date
    Aug 2011
    Posts
    40
    Character
    Mjolnyr Levitas
    World
    Goblin
    Main Class
    Lancer Lv 72
    Quote Originally Posted by Shiyo View Post
    Boss is a gear check, entire game is, anyone saying differently needs to test just how much gear matters. For example, in Castrum if I use my full darklight gear exhaust from giants and the boss does about 15% of my health, if I use full crafted level 48 gear(for soulbinding) it does 80% of my health. Giants autoattacks in full darklight do 15-20% of my health, in full crafted level48 gear(for soulbinding),their autoattacks do 60% of my health. I can practically completely ignore AOE circles in full darklight, but in full level 48 crafted gear I have to dodge every single one and play flawlessly. The first boss in castrum spawns adds, if I am in full level48 crafted gear the ranged adds will on shot me the second they spawn with ranged damage and there is nothing I can do to stop it, no amount of skill will save me, nothing I can do besides "get better gear". In full darklight they do essentially zero damage to me.

    Until bahamut's coil, everything is 85% gear, 15% player skill. Yes, that includes demon wall, you can be the best player at constantly dodging the beams, but if your entire group is using level 20 accessories, full AF, and level 44 GC weapons you will have a MUCH harder time than decent gear.

    Take this into consideration as well: The difference between a ilvl 44 green GC weapon and ifrits staff or tome is a 15% increase in healing, and from ilvl 44 DPS weapon to ifrits weapon is a ~12% increase in damage. That's just from weapon alone, full darklight to AF/48 accessories is 30% increase in healing, totaling to 45% with ifrits weapon. Tell me skill can counteract being 45% stronger. This isn't even getting into defense, where an ilvl 90 belt compared to an ilvl70 belt has 65% more defense and nearly triple(it's about 5-10% away from being triple) the magic defense.

    Source for math: http://valk.dancing-mad.com/
    This is not correct. You don't understand what a gear check is. If you can clear the dungeon with AF then you can clear it with AF. Does gear make it easier to complete the dungeon? Yes of course it does but a gear check is an encounter where you cannot complete without a certain gear level. All the encounters in AK including the demon wall is not a gear check because a fresh 50 can go in with AF and crafted gear and be fine as long as they know how to play. Gear also does not replace skill and your percentages are completely bogus, 85% gear and 15% skill lol. I'm not saying that it takes tons of skill but even in full darklight and relic weapon if you sit in the purple lines you're going to have far less chances of defeating the boss especially since he can knock you off the platform and no amount of gear will help you fly.
    (3)
    "If you kill all the wolves you're gonna have a crap load of bunnies, and by bunnies I mean stupid people."

  4. #4
    Player
    v_jones's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Virus Jones
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shiyo View Post
    Boss is a gear check, entire game is, anyone saying differently needs to test just how much gear matters....
    Whoa. So you get better gear, which increases your stats, which then increases how powerful your character is? Do other RPGs do this? I've never heard of such a thing.
    (2)