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  1. #1
    Player
    Badger's Avatar
    Join Date
    Feb 2012
    Posts
    44
    Character
    Anton Cano
    World
    Diabolos
    Main Class
    Conjurer Lv 100
    To people who are saying that they don't experience #3: you're full of it or simply aren't paying attention.

    Every person in my FC/LS has this problem. There is an odd delay on boss abilities (red zone telegraphed attacks) of about .5 seconds, meaning you can be out of the red area before the cast bar finishes and you will still get hit. The same applies to supposedly "instant" abilities like Shroud of Saints, though some instant abilities always work, well, instantly, such as the WHM 30% healing buff. This is a major issue that needs to be fixed.
    (4)

  2. #2
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Badger View Post
    There is an odd delay on boss abilities (red zone telegraphed attacks) of about .5 seconds, meaning you can be out of the red area before the cast bar finishes and you will still get hit.
    My first titan run (story, not hard mode), one of the players kept getting knocked off even though he said he was clear. Most of us didn't believe him, so i watched. He seemed clear by a good amount, then flew off. Happened to me only once though, so no clue what is causing this some times and not others. Here is a good youtube of someone showing it, not me by the way: http://www.youtube.com/watch?v=G5g4TM1fkCg

    Quote Originally Posted by Jasdemi View Post
    1. Animations block actions.
    2. Battle is way too unresponsive. I can almost cast 1s spells while running.
    Number 1 i've gotten used to, just means you can't spam actions, and have to actually pace yourself. I kind of like it now, plus, if you aren't spamming, you can queue up attacks around half a second before the animation would stop.
    Number 2 i've noticed a bit of, not a full second by any stretch, but a little. If i have to move out of an attack, and it's getting close to being cast, it sometimes goes off.
    (0)