Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 86
  1. #71
    Player
    Jackolantern723's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Carbon Atlas
    World
    Faerie
    Main Class
    Arcanist Lv 22
    i7-3820 @ 4.5 GHZ. 4x4 GB 1666mhz DDR3. 256 Corsair Neutron GTX. Msi Lightning GTX 680 No OC. ~45 FPS intown. 150Core/700Memory OC ~ Unstable 50-60 FPS in town. 10x FPS outside. Sigh... Everything still looks better on 120 Hz despite being unable to draw the frames. Oh and max detail.

    Has anyone figured out the weak link yet?
    (0)
    Last edited by Jackolantern723; 09-12-2013 at 05:07 PM.

  2. #72
    Player
    VegaNovus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    52
    Character
    Vega Novus
    World
    Odin
    Main Class
    Astrologian Lv 90
    Has anybody thought about looking at what they're network card is doing when they get slow FPS?
    (0)
    The cracks in the pavement, match the cracks in their weathered skin.

  3. #73
    Player
    Jackolantern723's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Carbon Atlas
    World
    Faerie
    Main Class
    Arcanist Lv 22
    Quote Originally Posted by VegaNovus View Post
    Has anybody thought about looking at what they're network card is doing when they get slow FPS?
    Yeah I think I know what the network card is doing, it's receiving incoming packets and sending outgoing packets. Micromanaging your Internet traffic if you've got other applications running that require Internet. I am sure this is what my network card is doing when I get low FPS.
    (1)

  4. #74
    Player
    gl0ry's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Glorious Glory
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Honestly there are a lot of ignorant responses in this thread. I am a competitive computer enthusiast that benchmarks and overclocks

    I have an i7 3770k @ 5ghz and 2 GTX 780s in SLI.

    I can tell you that without a shadow of a doubt there's something wrong with the optimization in this game. With SLI on, the GPU usage is extremely inconsistent. Frame rates are better in some areas, and just as low in others. I've posted in numerous threads about this.

    There's not much drivers can do because the issue is within the game code itself. The benchmark is wonderfully optimized and I score around 23k there. The scaling is amazing and both GPUs have great usage. In the actual game there are only certain circumstances where both cards work properly.

    Anyways I'm tired of talking about it. People can think whatever the want, maybe they're happy with their performance, but my avg fps in the benchmark was over 200. I should not be getting 30fps in a city. The fps is 30 with one card, and it's 30 fps with two cards enabled in SLI. My CPU has about 35% load with hyperthreading on, so don't even bother talking about some CPU bottleneck. an i7 3770k @ 5ghz is a golden chip.
    (1)

  5. #75
    Player
    Lexiel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    52
    Character
    Linette Noir
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by gl0ry View Post
    Honestly there are a lot of ignorant responses in this thread. I am a competitive computer enthusiast that benchmarks and overclocks

    I have an i7 3770k @ 5ghz and 2 GTX 780s in SLI.

    I can tell you that without a shadow of a doubt there's something wrong with the optimization in this game. With SLI on, the GPU usage is extremely inconsistent. Frame rates are better in some areas, and just as low in others. I've posted in numerous threads about this.

    There's not much drivers can do because the issue is within the game code itself. The benchmark is wonderfully optimized and I score around 23k there. The scaling is amazing and both GPUs have great usage. In the actual game there are only certain circumstances where both cards work properly.

    Anyways I'm tired of talking about it. People can think whatever the want, maybe they're happy with their performance, but my avg fps in the benchmark was over 200. I should not be getting 30fps in a city. The fps is 30 with one card, and it's 30 fps with two cards enabled in SLI. My CPU has about 35% load with hyperthreading on, so don't even bother talking about some CPU bottleneck. an i7 3770k @ 5ghz is a golden chip.
    Yeah, since I've notice that I had this FPS loss problem starting in P4 and ahead, using the same rig (GTX 680, i5 2500, 8GB RAM) as in previous beta phases, I knew it would be with a great chance the game code itself was the one to blame. Something went wrong with the client from P3 to P4 and so on. I've been able to score about 13k in Benchmark, I shouldn't be having ~40 FPS in empty areas while running consistent 60 fps in heavily crowded FATE (like the ones in Drybone, at the bridge).
    Tera Online have a bad coded client and doesn't matter which rig you have, you'll always face a huge FPS loss in cities or in some battles. I think it's the same problem with FFXIV:ARR.
    (0)

  6. #76
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by gl0ry View Post
    Honestly there are a lot of ignorant responses in this thread. I am a competitive computer enthusiast that benchmarks and overclocks

    I have an i7 3770k @ 5ghz and 2 GTX 780s in SLI.

    I can tell you that without a shadow of a doubt there's something wrong with the optimization in this game. With SLI on, the GPU usage is extremely inconsistent. Frame rates are better in some areas, and just as low in others. I've posted in numerous threads about this.

    There's not much drivers can do because the issue is within the game code itself. The benchmark is wonderfully optimized and I score around 23k there. The scaling is amazing and both GPUs have great usage. In the actual game there are only certain circumstances where both cards work properly.

    Anyways I'm tired of talking about it. People can think whatever the want, maybe they're happy with their performance, but my avg fps in the benchmark was over 200. I should not be getting 30fps in a city. The fps is 30 with one card, and it's 30 fps with two cards enabled in SLI. My CPU has about 35% load with hyperthreading on, so don't even bother talking about some CPU bottleneck. an i7 3770k @ 5ghz is a golden chip.
    Finally!! Someone with sense <3
    (0)

  7. #77
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I didn't read everything, but HD is also somewhat important when you're trying to load everything. Especially given the fact that all the FPS drops are in the city where the most people are and you have to render them from data saved on your computer.

    latency has a minor effect on fps but only because if you have massive packet loss or spiking ping then information isn't hitting your game. So rather than loading everything over the course of 5 seconds you're game's trying to play catch up and load everything at once.

    Also one thing that I noticed affects my performance is just all the junk files from cache, leftover registry files after updates. So I run CCleaner and make sure I don't have any malware or spyware since those can take up resources.

    But I have 16.7 gb's of ram with a Core i7 980 and the game barely uses any ram, let alone much of my cpu. It uses 70% of my gpu at max load and this is with my graphics on the High (Desktop). I still get crap fps at times, especially when I was doing the Svara fate and everyone spammed their skills. I had to take other people's battle effects and turn them to simplified to solve a lot of my FPS drops there.

    But I think all in all, it's the optimization of the game. The point in which people start to load on your screen is my best guess is part of the reason for massive drops in FPS. So until the game becomes better optimized I would suggest tweaking your settings. It's lame, but the game still looks awesome at standard settings.

    Oh and on a side note, this may come off as ignorant but I've always used a reputable MOBO such as Asus. I know that Gigabyte and EVGA are also somewhat equal contenders depending on your chipset/options. But I've always heard that ASrock is substandard and so that could be a bottleneck. Technically substandard parts could be limiting the actual potential of everything you have. Your PSU is plenty of enough wattage for a single GPU setup btw. People that say otherwise don't know what they're talking about.
    (0)

  8. #78
    Player
    JamieLee's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Evangline Fox
    World
    Hyperion
    Main Class
    Archer Lv 38
    Quote Originally Posted by gl0ry View Post
    Honestly there are a lot of ignorant responses in this thread. I am a competitive computer enthusiast that benchmarks and overclocks

    I have an i7 3770k @ 5ghz and 2 GTX 780s in SLI.

    I can tell you that without a shadow of a doubt there's something wrong with the optimization in this game. With SLI on, the GPU usage is extremely inconsistent. Frame rates are better in some areas, and just as low in others. I've posted in numerous threads about this.

    There's not much drivers can do because the issue is within the game code itself. The benchmark is wonderfully optimized and I score around 23k there. The scaling is amazing and both GPUs have great usage. In the actual game there are only certain circumstances where both cards work properly.

    Anyways I'm tired of talking about it. People can think whatever the want, maybe they're happy with their performance, but my avg fps in the benchmark was over 200. I should not be getting 30fps in a city. The fps is 30 with one card, and it's 30 fps with two cards enabled in SLI. My CPU has about 35% load with hyperthreading on, so don't even bother talking about some CPU bottleneck. an i7 3770k @ 5ghz is a golden chip.

    Hate to burst your bubble but unless the client is written to take advantage of HT its a feature not used... The rest of your system tho isn't bad... While your getting some performance gain from the overclock... Your still not using your processer to its fullest do to the fact... HT is not used.. Heck most the cores in your cpu wont even be used for the game. Wait for the DX 11 client and hope that it helps.. (provided its not coded crappy.)
    (0)

    http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE

  9. #79
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Have to keep in mind also that this game is currently still coded for DX9. Which means heavy emulation for all OS's past XP, and partial emulation for XP. Until it gets the newer DX overhaul, there are going to be issues with sub-optimal coding. It's mostly with how characters, mobs, and certain structures are being rendered. It's a similar issue with how XI was rendered--there was a way to disable specific layers of the rendering in XI, and you could very easily see what was causing the problem when you turned off certain things and watched your framerate. Haven't discovered a way to do it here, but there is a way you can sort f see it in action.

    Go to Hawthorne Hut, and stand near the crystal with the hut to your back. Look around in different directions, waiting a few seconds for your framerate to somewhat stabilize at each viewing angle. Notice how bad it gets when you are looking down through the tents, towards the hut. Now, move down and position yourself so the hut itself is filling most if not all of your view and let your framerate stabilize. Now, turn around and look away from the hut--get it completely out of view. Notice the marked jump in FPS?

    Now... here's the real kick in the pants. Go somewhere else on the map. Little Solace, or maybe even a little further away. Do the same tests--- keep the hut to your back, then turn your view so you are facing the hut (can verify which way you are facing by pulling up the map). Whenever you are facing towards the hut, FPS drops considerably, and it recovers when you look away.

    Hopefully, when they make the move to a higher DX level and can actually start coding more directly towards our GPU's capabilities and relying less on the thunked layer to DX9, we will see things considerably more optimized and balanced.

    As for the whole back and forth about the PSU... there is an important point that needs to be made. Quality. You need to use a certifed SLI/Xfire or 80+ model. These are tested and guaranteed to provide 80% of rated output under harsh conditions. The uncertified, generic ones... not so much. Just because it may appear to be high enough by it's ratings, it may not necessarily be able to hold up. Some PSU's can only reliably put out 50-70% of their rated output when things heat up. This is why we started seeing the absurd ratings like 900W and up years ago. They were sometimes necessary to make sure you were getting a good solid 500W at all times.Generally speaking, you may only need about 380-430 good watts in a PC to keep it humming along in a game, and at first a 650W may tote the load just fine. But, as it ages, weather gets hotter, the case gets hotter, and if you don't have adequate ventilation for your PSU it can wear down at a rapid rate and start providing less and less power. If the back of your PC starts to smell kinda funky--guess what, your PSU is likely straining to keep the thing running right.

    So, yes.. your PSU CAN be an important thing to be mindful of.

    As for the whole power bar and plugging into the wall thing... you need to run it off of a decent UPS. This is for several reasons beyond the obvious of protecting your system if the power goes out. It monitors and corrects power dips/surges to some extent, providing more consistent voltage which helps keep your PSU healthy longer. It also provides a handy way to monitor your PSU's health (in most cases). If you have a smart UPS, the software can actually tell you how much power you are using. This is common with the higher end units (650+). Sometimes you'll find it in the lower end ones, but you need to avoid those. There's some funky math invovled to find an actual targetted run time, but seriously... if you have a 700W PSU, what do you really expect to happen when you try to sustain it on a 380W UPS---that should be pretty simple math to compute. If you are pulling more than 60% of your PSU's rated power... you may want to reconsider your PSU if it's a generic one. An 80+ is designed to handle such a load--but a generic model may actually be getting taxed at that point.
    (1)

  10. #80
    Player
    Zok's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Nabaa Raze
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Who told you that was a high end build?

    Problem 1: ---I5--- It's just a new name for the word "Celeron"
    Problem 2: Windows 7 64bit (home edition)
    All windows 7 even pro 64, with exclusion to ultimate still has the 3.2gb memory limit (straight off Microsoft's Technical forum)
    So you have 4.8gb just sitting there gathering heat only.
    ---------
    What resolution are you running at?
    The higher you go; the more memory gets taken away to run the game. (so if your at 3.2gb do the math)
    ---
    This games video rendering is pretty intense!

    You video card comes in 3 versions 1gb 2gb an 4gb
    Most Games have the option of hardware/software control.
    (however) I'm beginning to wonder, that by default this game is 1/2 software then video controlled, (which would explain the heavy CPU usage).
    (0)
    ~Electronics, Robotics and Computer Engineer`

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast