Here is my first post (woohoo!)

Well... I was patiently reading forums and, just like everybody else, struggling with the 1017 concept and many other flaws.

While the game is indeed entertaining and some things are very well done (in-game), server management is on amateur level at best. Looks like a bunch of work buddies got together and threw a couple of servers in their basements (data centers? what's that?).

1.
Issue:
First, the single logon (lobby?) server. This is nonsense! Being NA player, I should have no business seeing Japanese or European servers. Please don't throw racial remarks as it has nothing to do with that or discrimination. The reality is - time zones and language. I realize there are may be English speaking communities and friends all over the world, however, I shouldn't have to have a delay getting my character to pop up just to see "Japanese Server list is no available" message on occasion. This is HUGE issue as it also leads to login server being overwhelmed as the whole world (so to speak) uses one server to access the game. Fine, they may add 2-3 servers farm to log in, still, it doesn't make sense.
Solution (possibly):
Split the game into regions. NA, Japanese, European. Let the launcher determine (based on launcher local user driven settings) decide which region to use. For example, I may have a toon on NA server, but also some friends play on Japanese servers. Let's say there is a maintenance (emergency! like we haven't heard that enough in the last while) on my NA server, I can change launcher region settings to Japanese, log in and enjoy the 1017-free login process with properly managed queue. With that, of course, they would need 1 or several login server per region to process the queue.

2.
Issue:
"International" Duty finder. This is another not very bright idea. While it may work in some cases, in others it just adds more issues that benefits. Let me explain. Sure, a player can set language setting in the Duty Finder to a specific language or ALL languages to maximize chances of getting sooner into the queue. On more than one occasion I grouped with people who don't speak English or one-two words. Before you him me with a rock on my head, keep in mind that English is my fourth language. And of all people, I understand the issues that come with miscommunication. In the case of dungeons - you try and explain strategy to fight the boss, and the person just says "Yes" and "Thank you" while keep wiping on the same step.
Solution:
Ugh... none? lol. Well.. splitting game servers into regions as well as their corresponding Duty Finder servers may help this issue, as well as load on the duty finder.

3.
Issue:
NPCs have mind of their own. LOL. In a way that they load independently from players and the environment. I hear some say that they don't have these issues. While others with just enough lag notice that a lot. To those who don't experience this issue, let me give an example: I have a quest to turn in. I see the green mark on the map. I ride to that mark. Stand on the mark for about 1-2 minutes - THEN npc shows up and I can finally turn in the quest. Quest NPCs I can kind of live with. However, monsters - Noooooooo. Very often I get to a quest area where monsters are agro, and I run around for about a minute getting hit by invisible monsters. Then they pop up and I'm like "Finally! I can hit them back".
Solution:
Logically speaking, the only way to improve it is to load NPCs with the zone. Yeah baby! The whole freakin zone. Lets say you zone in into Central Shroud - you sit at the loading screen for as long as it takes to load all NPCs at this zone. I don't care if it's even 5 or 10 minutes. This will also improve "dynamic objects caching" on less powerful PCs as there will be nothing to cache - everything already loaded with the zone.

4.
This item is not related to performance, I just couldn't resist (and since I don't post often) using the opportunity to say this.
Issue:
Many already brought it up - running lvl 50 dungeons. I actually haven't ran the keep yet, but I hear many complain about speed runs. I can totally see why people do it - it's just a waste of time with no reward. Even in WoW (and most normal MMOs) trash drop nice coin. On occasion the might drop a good quality item. Drop some reputation item and etc. But having poor (in a sense that they don't have money or items) occupy dungeons makes no sense. How could they afford all the weapons and armor they are using?
Solution:
(in addition to many already wonderful suggestions from other players) Put a dungeon specific armor set to drop from that dungeon from trash mobs only (not bosses). Increase coin drop and instead of experience (which is locked at 50) give seals in some 5 to 1 ratio or w/e.

Anyways, just my 2 cents and hope everybody has a nice day/eve/morning/night of gaming.

Cheers \o/