At least they lubed everyone up, beforehand.
Exp loss is a toxic mechanic that should never, ever, see the light of day again. Let it be gone forever.
At least they lubed everyone up, beforehand.
Exp loss is a toxic mechanic that should never, ever, see the light of day again. Let it be gone forever.
Raifuru,
If you read my original post, I stated it was for Castrum Meridiunum. I've been running CM properly since the first time I tried it for Story Mode. We've never "speed run" Castrum before or after the patch. Gear Damage is higher.
Ah but you also said you used Amdapor Keep as a test. You have no supporting evidence at all.
Considering the level of outright negativity and nitpicking on the forums, I suspect that someone else would have already complained about this if it was an issue. But that has not happened. When someone makes accusations such as this, the burden of proof is the one doing the accusing to show evidence. You have not done so.Aaros, yes it's happening. And I did plenty of proper runs in Castrum and Palace and Keep before the patch. The Durability has been increased.
My complaint is that on the surface, it looks like Yoshi P and the team are "doing a good thing" reducing NPC Repair Costs (which were too high); and that's great. But then, they secretly ninja patch in Higher Gear Damage / Wear, which basically is being dishonest to the community.
Last edited by AarosLunos; 09-13-2013 at 05:04 AM.
Hi Aaros,
Sorry I should've clarified: We did Castrum w/ 100% repaired gear (happy we had reduced costs at NPC). Then noticed how much Gear Damage we took. AK was separately run later.
I did a full Meridianum run Tuesday night and I had about 20% durability loss. No deaths.Aaros, yes it's happening. And I did plenty of proper runs in Castrum and Palace and Keep before the patch. The Durability has been increased.
My complaint is that on the surface, it looks like Yoshi P and the team are "doing a good thing" reducing NPC Repair Costs (which were too high); and that's great. But then, they secretly ninja patch in Higher Gear Damage / Wear, which basically is being dishonest to the community.
I think you're either imagining things or this is an unintended side effect of the patch, but if it was their intention to speed up durability loss at the cost of lower repairs I'm pretty sure they would have put that in the patch notes.
What really amazes me is that people think it is perfectly reasonable to have to swap gear just to keep it from wearing out. The "Use it and wear it out" system is really pretty bad. Gear wearing out from death is acceptable, as it is more a punishment for failure rather than an added price to play the game. Some people here would defend an S-E decision if they were going to come to your house and steal your silverware.
I like the game, but it sure as heck isn't the greatest thing since sliced bread. These are realistic complaints, stop trying to shut people down just because you think S-E can do no wrong. The fact that we have ARR at all is proof that isn't true.
Please tell me how much it cost to repair after one single Castrum clear, it was 1.2k per run skipping most of the trash and zero deaths before this patch.
While you have a very reasonable complaint, this thread is about something else.What really amazes me is that people think it is perfectly reasonable to have to swap gear just to keep it from wearing out. The "Use it and wear it out" system is really pretty bad. Gear wearing out from death is acceptable, as it is more a punishment for failure rather than an added price to play the game. Some people here would defend an S-E decision if they were going to come to your house and steal your silverware.
I like the game, but it sure as heck isn't the greatest thing since sliced bread. These are realistic complaints, stop trying to shut people down just because you think S-E can do no wrong. The fact that we have ARR at all is proof that isn't true.
The whole swapping gear concept doesn't even factor into what the OP is discussing, so I'm not sure why it was brought up earlier in the thread at all, honestly.
1.5k for repairs is way better than 4k
Repairing isn't so bad anymore.
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