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  1. #16
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Ok, sorry for being out of the loop but I log on today and see several threads all talking about "speed runs" being "removed" but not a single link to the source of this "outrage". Can someone link the source of where this came from and how speed runs are actually affected? (Preferably the OP and to update the OP with the link as well.)

    EDIT:

    Thank you Ruprect!

    I take it this is what people are upset over.

    -Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
    -In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
    I accented in bold the important part, IMO. What other changes could they make now that they are trying to "encourage" players to engage enemies? Yet another situation where the Wizards first rule comes into play "People are stupid. They will believe a thing to be true whether they want to to be true or are afraid it to be true." Coupled with people seeing what they want to see and not looking/thinking critically about the situation.

    Not trying to be condescending and I apologize if I have offended people. I do realize that not everyone is in an uproar over this. Thank you so much for pointing me to the source materiel, I suspected there was more to it than the outrage. Take care!

    Just my 2gil.
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    Last edited by ZakarnRosewood; 09-13-2013 at 02:19 AM.