The Musketeer Guild is found next to the Marauder Guild in Coral Tower. In 1.0 the Musketeer guild had their own building but is move next to Marauder Guild in 2.0. Yoshi-P has been trying to get Musketeer into the game since 1.0.
Dear SE: Read the bolded part of this fine upstanding individual's post and DO NOT make Samurai a Lancer offshoot. Katana wielder or no sale. Period.
I'd love it if they made a Katana-using class (Ronin or whatever you want to call it), and made the Jobs Samurai (maybe it can be tankish, but NO SPEARS), and Parivir from FFTA (awesome elemental sword attack DPS).
Samurai for sure. But, please allow them to wield katanas and not a stupid spear
Hells yeah time mage, that damn Tristen can cast stop and gravity, so he obviously has his SMN crossed with time mage, I want my time mage. I've also been waiting for Muskateer since the 1.0 days where are my guns SE! and of course ninja, samurai, dark knight, the usual. I'd also like to see some not so notorious classes and jobs such as Calculator, Geomancer, Chemist, and MIME!!
Samurai! - and I'm ok if its a tank as I would tank as a noble samurai![]()
time mage - haste! slows! gravity etc etc
red mage - all around mage
better bard! - more support then dps like it should be with some healing!
Either a 2h sword using plate/mail based dps or a sword and board plate/mail based dps would be sweet.
I would love to have ninja in the game with him being a tank again like in 11.
I would like to see the immediate insertion of a tank and healer class, as we have too much DPS; either a Dark Knight or Ninja for Tank, and either a Red Mage or Sage for healing.
I'd like to see a Samurai.
But I'd also like to see an offensive two handed sword user that uses more things like claymores.
I hate the way FF14s weapon-class system works.
Because I wouldn't just like to see certain classes introduced into the game, I'd like to see a bigger variety of weapons. It would be cool to see some Nunchakus, but because of ARR's system, as of right now.. That isn't going to happen without bringing in a class that specializes in them..
Geomancer has always been a class I've thought was cool (I heard they ended up adding them to 11, quit long before then though.)
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