This is why SE doesn't listen to the western community. If they use polearms, they do. Get over itDear SE: Read the bolded part of this fine upstanding individual's post and DO NOT make Samurai a Lancer offshoot. Katana wielder or no sale. Period.
I'd love it if they made a Katana-using class (Ronin or whatever you want to call it), and made the Jobs Samurai (maybe it can be tankish, but NO SPEARS), and Parivir from FFTA (awesome elemental sword attack DPS).
Traditional job names won't ever be a base class.Since Limsa Lominsa is short one class compared to the other starting cities i been thinking they should add Thief as a new base class there. Then as advanced jobs they could add in something like a Swashbuckler/Fencer advanced class that wields rapier/cutlass mainhand and offhand flintlock pistols for added kick. I think that would fit in quite well for themed to the city, and even out the classes per city.
Make the base class Pickpocket and the job Thief. :P

i'd like to see redmage come out of glad+thm as a dps job utilizing fencing and those EN-spells.
i'd love to be a bluemage.
dancer or ninja would make for an interesting evasion based tank with lots of dodges and parries. World needs more tanks.
musketeer which is all but confirmed looks like it could also be tons of fun, no idea what the jobs might look like as a corsair rehash might step on bard's toes.

Red mage and thief just doesn't feel right without them
Sniper, camper, RPG-er, bomber.

Anything but more FFXI rehash

Blue Mage done as a tank would be interesting. it's not the job's traditional role (though honestly, it's traditional role goes from non existent to gamebreaker in ff5 at least), but what is blue mage all about? finding monsters with special abilities, and getting them to use said abilities to melt your face off so you learn them. sounds like a tank to me.


I'd really like them to open up the ruins of Sil'dih and give us the chance to be a Necromancer job (it was in Final Fantasy V). I've been quite interested in Sil'dih's tale, especially after I finished Ul'dah's storyline.
Other than that, we could use a "scout" type class like Thief and Ninja. Also Musketeer as another ranged class.
Anything land or hand, no more combat classes please.
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