Just give some mobs Gravity and/or Bind. Problem solved.
(Note: I like speed runs. But that would stop them pretty darn fast.)
Just give some mobs Gravity and/or Bind. Problem solved.
(Note: I like speed runs. But that would stop them pretty darn fast.)
Just unlocked all these level 50 dungeons today. Since exp is locked @ 0/568000 or something like that. I just want to fight the bosses and get the loot.
http://na.finalfantasyxiv.com/lodestone/character/1712698/
By the way all the exp that we don't get at lv 50 should come back as bonus when leveling other classes.
What I'm wondering, along with my FC, is if they will add an update to make enemies not leash back to their area after death. Make them all just stay where they are when they lose aggro. It's what we expected going into dungeons, and were kinda surprised when it didn't do that.
The fact people are asking for them to make it so we can't speed run prior to making it WORTH killing mobs makes me think none of these people have a 50.
Seriously, AK has a lot of trash. And NONE of it gives you anything other than a repair bill. It isn't challenging, it isn't fun. I'd rather just get my tomes and get out. Now, if it were like oh... Almost every other MMO ever made, and trash in dungeons actually gave you a half-ass decent amount of money then sure. I'd kill it. Until then, I'm going to keep training thru instances because it is an absolute waste of time NOT to.
Solutions are easy, make trash drop items worthwhile. Or gil. Or give us extra tomes. Do anything that gives us even the slightest reason to kill it. Crafting mats could work too, hell while you're at it SE... Why not make some actual open world content for 50s that isn't worthless? Big huge world, and it's all just a themepark ride to 50. And then you never have a reason to go back.
Some suggestions:
1. Lock out boss rooms until a certain number of mobs are defeated.
2. Add a tomestone bonus for the amount of mobs you defeat (IE: Kill 10% of total mobs and get 10 extra tomes at the end, kill everything and get 100 extra tomes or something)
3. Make the rewards equal for all dungeons (Everyone spams AK because it has the best rewards of all the level 50 dungeons. Either nerf AK tomes, or boost the tomes from WP, make them equal so the load spreads out between multiple dungeons instead of AK.)
Well, by that logic, why even have mobs? Why not have the only things in the dungeon be the bosses? Let's just get rid of all mobs and leave The Soulflayer, Wall, and Dragon in AK.The fact people are asking for them to make it so we can't speed run prior to making it WORTH killing mobs makes me think none of these people have a 50.
Seriously, AK has a lot of trash. And NONE of it gives you anything other than a repair bill. It isn't challenging, it isn't fun. I'd rather just get my tomes and get out. Now, if it were like oh... Almost every other MMO ever made, and trash in dungeons actually gave you a half-ass decent amount of money then sure. I'd kill it. Until then, I'm going to keep training thru instances because it is an absolute waste of time NOT to.
Solutions are easy, make trash drop items worthwhile. Or gil. Or give us extra tomes. Do anything that gives us even the slightest reason to kill it. Crafting mats could work too, hell while you're at it SE... Why not make some actual open world content for 50s that isn't worthless? Big huge world, and it's all just a themepark ride to 50. And then you never have a reason to go back.
That just seems so extreme, there are better ways to go about it.
Last edited by Lucke; 09-12-2013 at 02:11 PM.
I hate to say it, but SE likes speed runs. In 1.0 if you didnt/couldnt speed run you didnt get a relic, so i doubt they will change it. I am sorry for all the people that got treated badly but getting rid of speed runs isnt gonna make people less angry.
That's not a valid excuse for any MMO.Just to chime in here, did you guys ever think that maybe some people don't have time to do full runs all the time? Some of us work a lot and/or go to school as well and having to do a 2 hour dungeon over and over again to cap out myths every week would be too much for them due to their schedules.
No one is forcing you to cap Mythology tombstones, the cap is there as a content gating for people that have a lot of time to play games and will not be miles ahead of people with less time.
You're not entitled to anything, if you don't have enough time to cap Mythology tombstones in a week, tough luck.
For all you QQ out there square enix did something about speed runs now I hope you enjoy taking about a whole day to get like 8 runs in just to get a piece of gear lol have fun
RIP SPEED RUNS NUUUUUUUU
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.