Yup and people won't group WAR anymore. So basically I either switch and lvl a PLD or quit the game because I won't be able to run anything, nice move SE.
Yup and people won't group WAR anymore. So basically I either switch and lvl a PLD or quit the game because I won't be able to run anything, nice move SE.
Why not make more dungeons? Why not make tedious content more rewarding?
It is when the company in question is asking you to spend 50 hours doing something just to get to the only part of the game that matters.
2 dungeons, 3 easy primals that fall over dead and a raid the lead developer thinks only 100 people are going to complete isn't "endgame content", love. Especially when it's gated by a shamelessly throttled grind.
That's just a flop.
I sure hope the implementation of PvP to this game goes better than their presentation of endgame content.

Did they increase movement speed of monsters?

I only did 1 or 2 runs but I was being hit by hippogryphs the entire way there, I'm used to being able to easy mode the first run so i wasnt really tryin i didnt use cooldowns etc, and i didnt use sprint at the best times, but it seemed pretty obv to me that they made it pretty much impossible even with the best timings
As much as i liked capping my seals in 2 days...speed runs had to go, it was getting ridiculous.
Still, every single pack that can be avoided, will be avoided if there is no reward.
Also I don't know how the new mechanism works yet, but if people have to do 2 pit stops (run/die in a safe spot/raise) to get to a boss, they will probably still speed run it.
So to stop people from skipping the boring trash, they add a barrier and MORE boring trash. Not a very good decision from a design standpoint.

I don't like speed runs, and this just hurts everyone by increasing mob speed and placing more mobs why don't they must implement more gates....asian mindset is weird.

Yayyyy no more speedruns, now.... Can we have a reason to kill trash? Or more tombstones?
Mobs dropping a good amount of gil would be my idea for making trash worthwhile.
Maybe implement some sort of mechanic that gives you gil at the end of the a dungeon based on-
1) How many trash mobs you killed
2) How fast you finished the dungeon
3) How many people died/how many times you wiped.
And this wouldnt just be for 50 dungeons. It would be for every dungeon, giving you some incentive to help your leveling friends with their leveling dungeons, or maybe even to DO dungeons on your secondary classes. I dont know about most people, but if it isnt a 50 dungeon, Ive only done it once for story/GC hunting logs. The EXP is atrocious and you'll replace any loot you get quickly. And it should be a significant amount of gil becaue right now there are no ways to MAKE gil. You can earn it, sure, but the amount of gil leaving the economy seems to outweigh the amount coming in, at least after 50.
Last edited by Finalvalkyrie; 09-12-2013 at 08:22 PM.
Totally prepared to leave FF14 due to how SE handled this. They're not solving the issue but instead gave us a shoddy "fix" that players have to ultimately pay for.
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