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  1. #1
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Yup and people won't group WAR anymore. So basically I either switch and lvl a PLD or quit the game because I won't be able to run anything, nice move SE.
    (0)

  2. #2
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lucke View Post
    Well, by that logic, why not have the only things in the dungeon be the bosses? Let's just get rid of all mobs
    Why not make more dungeons? Why not make tedious content more rewarding?

    Quote Originally Posted by Ryuni View Post
    That's not a valid excuse for any MMO.
    It is when the company in question is asking you to spend 50 hours doing something just to get to the only part of the game that matters.

    2 dungeons, 3 easy primals that fall over dead and a raid the lead developer thinks only 100 people are going to complete isn't "endgame content", love. Especially when it's gated by a shamelessly throttled grind.

    That's just a flop.

    I sure hope the implementation of PvP to this game goes better than their presentation of endgame content.
    (0)

  3. #3
    Player
    Eijii's Avatar
    Join Date
    Mar 2012
    Posts
    142
    Character
    Adri Takamorita
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Did they increase movement speed of monsters?
    (0)

  4. #4
    Player
    Bov's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Bovice Cheesecake
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eijii View Post
    Did they increase movement speed of monsters?
    I only did 1 or 2 runs but I was being hit by hippogryphs the entire way there, I'm used to being able to easy mode the first run so i wasnt really tryin i didnt use cooldowns etc, and i didnt use sprint at the best times, but it seemed pretty obv to me that they made it pretty much impossible even with the best timings
    (0)

  5. #5
    Player
    JpbOhYea's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Minako Khuba
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    As much as i liked capping my seals in 2 days...speed runs had to go, it was getting ridiculous.

    Still, every single pack that can be avoided, will be avoided if there is no reward.

    Also I don't know how the new mechanism works yet, but if people have to do 2 pit stops (run/die in a safe spot/raise) to get to a boss, they will probably still speed run it.
    (0)

  6. #6
    Player
    Desolas's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Teya Frost
    World
    Exodus
    Main Class
    Lancer Lv 50
    So to stop people from skipping the boring trash, they add a barrier and MORE boring trash. Not a very good decision from a design standpoint.
    (1)

  7. #7
    Player
    Silvyaniss's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Silvyaniss Lydileera
    World
    Balmung
    Main Class
    Archer Lv 50
    I don't like speed runs, and this just hurts everyone by increasing mob speed and placing more mobs why don't they must implement more gates....asian mindset is weird.
    (1)

  8. #8
    Player
    7-car-pileup's Avatar
    Join Date
    Feb 2012
    Posts
    42
    Character
    Coraline Valentine
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Yayyyy no more speedruns, now.... Can we have a reason to kill trash? Or more tombstones?
    (3)

  9. #9
    Player
    Finalvalkyrie's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Lens Hunter
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Mobs dropping a good amount of gil would be my idea for making trash worthwhile.

    Maybe implement some sort of mechanic that gives you gil at the end of the a dungeon based on-

    1) How many trash mobs you killed
    2) How fast you finished the dungeon
    3) How many people died/how many times you wiped.

    And this wouldnt just be for 50 dungeons. It would be for every dungeon, giving you some incentive to help your leveling friends with their leveling dungeons, or maybe even to DO dungeons on your secondary classes. I dont know about most people, but if it isnt a 50 dungeon, Ive only done it once for story/GC hunting logs. The EXP is atrocious and you'll replace any loot you get quickly. And it should be a significant amount of gil becaue right now there are no ways to MAKE gil. You can earn it, sure, but the amount of gil leaving the economy seems to outweigh the amount coming in, at least after 50.
    (0)
    Last edited by Finalvalkyrie; 09-12-2013 at 08:22 PM.

  10. #10
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Totally prepared to leave FF14 due to how SE handled this. They're not solving the issue but instead gave us a shoddy "fix" that players have to ultimately pay for.
    (0)

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