Sadly according to poll results, people that craft ARE less important than people that battle >.> Decided by the players themselves...
Tho they need to implement crafting system changes sooner rather than later.
Sadly according to poll results, people that craft ARE less important than people that battle >.> Decided by the players themselves...
Tho they need to implement crafting system changes sooner rather than later.
Goes without saying that most people play games to kill shit :P
Quoting my idea from the other post to give it a bit more exposure :P
1) When you start synthesis your character starts to do his animation non stop, whilst he appears to be crafting you then select the skills at your own speed.
This way you don't click a skill wait for animation, click a different skill wait for animation, you just click one skill after the other.
It would make crafting soooooo much faster.
2) They Should also redesigning the crafting UI, I want to see either an action bar or buttons instead of selectable text.
3) Why do my skills pop up randomly ?, its so annoying, wouldn't it make more sense that you start a synth with all the skills available and then they become greyed out or disappear as you use them ?
Last edited by Jinko; 05-07-2011 at 07:14 AM.
The randomness of the abilities I think is suppose to test your skill. The more abilities you have the more they can show up, but with some of the abilities people get, if they would just start out with those abilities always, they could easily finish the synth without effort. Think like Perfection + Hand of the Gods + what have you. What would be the point of even having a mini game then? I think that's why the abilities are random. You increase your chances of getting abilities to help by gaining ranks and abilities in the first place. The real skill is using those abilities to their fullest when they do show up. Does that make sense?
Last edited by Eldaena; 05-07-2011 at 04:36 PM.
How can it be based on skill when something bad happens and the skill is not there for me to use.The randomness of the abilities I think is suppose to test your skill. The more abilities you have the more they can show up, but with some of the abilities people get, if they would just start out with those abilities always, they could easily finish the synth without effort. Think like Perfection + Hand of the Gods + what have you. What would be the point of even having a mini game then? I think that's why the abilities are random. You increase your chances of getting abilities to help by gaining ranks and abilities in the first place. The real skill is using those abilities to their fullest when they do show up. Does that make sense?
The skill is in saving an ability/skill in case of something occurring during synthesis or using it to help the progression of a particularly hard synth.
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