i7 3770k
gtx 670
I can confirm that nvidia lastest drivers are bad, especially when I have to disable nvidia shield and 3d stereoscopic in services so I don't crash every 3mins.
i7 3770k
gtx 670
I can confirm that nvidia lastest drivers are bad, especially when I have to disable nvidia shield and 3d stereoscopic in services so I don't crash every 3mins.
Last edited by Nima; 09-12-2013 at 09:12 AM.
Have same card, i7, 8 gig ram, win 7.
FPS does drop a bit but not as bad as others. My problem is the game likes to occasionally freeze, go black screen, and then 10 seconds later the game comes back but at severely bad FPS.
Restarting client fixes it. Also alt tabbing to desktop (minimizing game) and going back in 10+ seconds later makes the FPS loss go away which is better than restarting thankfully.
I had shop update drivers and FPS got worse so I had to roll back to a much earlier version and performance improved. The black screen fps drop occurs regardless of drivers though and is annoying.
Last edited by sasakusaku; 09-12-2013 at 09:31 AM.
I haven't had a single issue, nor an fps drop of any kind. Solid 60 even in towns surrounded by everyone around the market / retainer location, or in huge Fates. I'm going to assume like someone else said that it might be more CPU intensive than anticipated, though I can't see why a second generation (sandy) i5 couldn't run it. 660 is a budget card in my opinion though, are you trying to max the game? Lower your settings to medium till areas clear up a bit, a lot of people are congested to the same areas since they are leveling together.
Specs:
Motherboard: Asus Maximus V Forumla
Processor: i7 3770k
RAM: 4X4 GB (16)
GFX: EVGA GTX 670 FTW 4GB
Game is installed on an SSD (Samsung 830)
Playing on my girlfriends machine, hers runs smoother than mine.
Specs:
Motherboard: Asus Maximus VI Gene
Processor: i5 4670k
RAM: 4X4 GB (16)
GFX: EVGA GTX 770 Classified 4GB
Game is installed on an SSD (Samsung 840 Pro)
Funny you should mention panning the camera... Seems the FPS drop is looking to be in part to the way Windows and direct x handle frame buffering.. Eg every time you pan a camera around Your video card gets the draw request the thing is to draw the new frames whatever is in the video cards frame buffer has to be unloaded from ram... Normally this is not much of an issue... But if your trying to load X amount into a buffer thats only y wide and z deep and has x amount of accessible memory your going to take a hit..I can't even fathom your idiocy. Panning the camera sends a draw command to DX9 which calls the graphical information from the game engine which pulls and renders shadow and lighting data in the CPU to send back to the GPU to render on to the screen. It does this linearly through a single thread for every single model that needs to be loaded. The game was written this way. There is no fix at this time other than lowering your settings, waiting for DX11 feature support, or Yoshi-P deciding to perform a full rewrite of the game engine in a completely different graphics API that has built-in support for all of the graphical bells and whistles used including multithreaded rendering. Go away you useless FUD-spreading know-nothing. You've contributed nothing to this thread except speculation.
I would LOVE to see you create a new thread full of simple, three-line system specifications and overall whining and nagging. The developers will not respond or acknowledge it. I've posted irrefutable facts regarding the graphical limitations of DX9, cited websites from the creators of the API, and stated that FFXIV is not the only MMO to suffer from the very same issues. I don't know what you expect to happen here, but a developer coming in here and saying "There's something wrong with our graphics engine and we will completely fix it by rewriting it right away" is not going to happen. You can either be smart and accept that or continue complaining while disregarding facts and common sense regarding how PC video games actually work.
I think the general problem here is that 90% of the users on this forum have no idea what they're talking about and think just dropping some specs here and saying "me too" is going to drive Square Enix to believe everyone else knows what's wrong with their game except THEM. This thread can reach a thousand pages and that will never happen. Suck it up and wait for possible framerate improvements with their DX11 implementation.
just looked up your card the 192 bit memory interface is whats semi holding your card back that card bairly pushes enough memory pipeline to fill 2gb of memory on the card.
Last edited by JamieLee; 09-12-2013 at 10:05 AM.
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE
Ok i'm on
Core i5 2500 (not k) version
16gb ddr 3
GTX660 2gb
And i have zero issues with FPS i think the lowest it goes is about 46 etc, i was getting strange Graphic driver errors etc "NV(something) has encountered an error and been recovered" my monitor would shut down etc.., anyway i went back to rather old drivers the 306.49 version from 314.22 and i noticed a rather huge frame rate boost to the older drivers, i have no idea why but you guys could try similar?
As above, mine was doing that too older drivers seems to have fixed that for me.Have same card, i7, 8 gig ram, win 7.
FPS does drop a bit but not as bad as others. My problem is the game likes to occasionally freeze, go black screen, and then 10 seconds later the game comes back but at severely bad FPS.
Restarting client fixes it. Also alt tabbing to desktop (minimizing game) and going back in 10+ seconds later makes the FPS loss go away which is better than restarting thankfully.
I had shop update drivers and FPS got worse so I had to roll back to a much earlier version and performance improved. The black screen fps drop occurs regardless of drivers though and is annoying.
Last edited by DanteMog; 09-12-2013 at 10:06 AM. Reason: Quoted the same issue i was having.
Man, i love this guy. SE should just hire you. Been a lot more helpful than them and you are clearly knowledgeable with regards to computers and programming. Anyway keep your info coming as I find it intriguing and very note worthy.Funny you should mention panning the camera... Seems the FPS drop is looking to be in part to the way Windows and direct x handle frame buffering.. Eg every time you pan a camera around Your video card gets the draw request the thing is to draw the new frames whatever is in the video cards frame buffer has to be unloaded from ram... Normally this is not much of an issue... But if your trying to load X amount into a buffer thats only y wide and z deep and has x amount of accessible memory your going to take a hit..
thanks but just a fyi this is a estimate 1280X720X64X4X30(or 60FPS)=7077888000b=~7Gb@30FPS thats how much bandwidth is needed (estimated) for a video card at 30 and or 60 fps a second @ that resolution. you can take that equation and add your resolution to it to see how much bandwidth is needed @ your current card. Its pretty simple math remember the higher the res the more bandwith needed. Also thats not factoring in the special effects that require more frame-buffer memory. Its just the way windows mac os and linux handle graphics on a os and how the api handles it. Compared to a console that streams assets across the pipeline instead of loading everything into frame buffer memory. Hence why consoles can get away with having less memory (sorry that part was off topic).
The best way to get the numbers you need is to load msi afterburner and see how much vram is being used.. if the total amount of ram for your video card exceeds its hardware limit its being first swapped to normal ram and second.. If your memory interface on your video card is not capable of filling the entire amount of vram eg do to lower memory interface 192 vs 256 bit or 320 bit memory interface you need to reduce your settings.
Last edited by JamieLee; 09-12-2013 at 10:21 AM.
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE
I know this won't fix a lot of problems and I know this may be irrelevant to the drop in fps in towns, but check your power saving settings if you're having overall FPS problems. It can't hurt to make sure sometimes. I had two friends that had an FPS problem because their computers were set to "Quiet Mode" or "Office Mode" or "Low Battery Mode". Quick way to check, just in case:
Right click anywhere on your desktop and find "Preferences" or "Personalize". Locate your Screen Saver settings. Once there, find "Change power settings". Try to locate "High Performance" (it may be hidden under "Additional Plans"). Make sure the option is set there. Like I said, it won't help all of you, but maybe someone will find it useful. This is common in many laptops, and my friend even had it set low on his desktop, though it's a rare case. Hope it helps someone, at least.
People here are either lying or they aren't actually monitoring their FPS.
I'm on an i7 3770k @ 5ghz and I have 2 GTX 780's.
The game uses 35-45% of my CPU and in Single card mode anywhere from 80-99% GPU usage, but in SLI usually only around 40-60% usage on each card and it introduces weird issues with the game going slow and fast unless I disable the second card.
The game isn't optimized at all. In open fields and dungeons I get over 200 FPS, but in towns I can go as low as 30 fps. Anyone who is telling you they get 60 FPS in towns is bluffing. Sitting still My fps could be a solid 80, but the minute I budge my camera, even in the same location it will drop to 45fps, then go right back up to 80.
I get about 23k on the benchmark and score over 200 average FPS. The benchmark is very well optimized, while the actual game has yet to implement real multi-card support.
-AMD 960T (oc'ed to 3.8ghz)
-GTX 550ti (oc'ed to 1000 core clock)
-2x4 8gb of ram.
And the game with most the settings cranked up runs very solid for me. Very consistent, and good fps. I got no complaints.
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