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  1. #1
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kiteless View Post
    He's telling the truth [snip]
    I thought the same thing until the second boss in darkhold tonight. In short, as a white mage which dodges the red circles and still gets hit, the fight's impossible. I haven't managed to dodge one, in 10+ attempts and believe me, I've been out, healthily out, a long way out of them and they've still connected. I've attempted running backward and forward constantly, only stopping to cast, and it hasn't done a damn thing. Even if the circle doesn't appear under my feet because I'm already out of it, it hits. In short, I've had to tell my static to do darkhold with another healer. I'll probably clear it when I level something which when KO'ed, doesn't lead to the death of everyone else.
    (0)

  2. #2
    Player
    Dorion's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Dorion Nightwalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by avaughnimous View Post
    Fail troll levels all the way to cap? Most impressive.
    What's so impressive about grinding FATEs for a couple days?
    (0)

  3. #3
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Melopahn: I am not sure what video you were watching. If you are talking about the video that started this thread, she was clearly way out of the box.
    (2)

  4. #4
    Player
    Jackofham's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    Character
    Queen Queso
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    I'm sorry, I don't have this problem. I'm not bragging, I'm just letting you know that not everyone suffers from this issue. Perhaps there is a problem with the way your ISP is handling FFXIV traffic.
    (1)

  5. #5
    Player
    Wazabi's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Wazabi Theo
    World
    Tonberry
    Main Class
    Arcanist Lv 49
    I play from a non-japanese speaking asian country on NA server. I have only half a second to start moving through the shortest route out of the aoe. If I start moving more than half a second later, or I did not take the shortest route out, I get hit by AOE... I hope they will be able to figure something out to fix that for non-american players.
    (2)

  6. #6
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    +1 the lag will eventually have to be fixed, if we are to raid.
    (0)

  7. #7
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    (2)

  8. #8
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    Ok if you said, "it's because you are NA playing on a Canadian Server" or anything of the like, What do you propose that the European players do? Its obviously a problem if you need be on a server near you, and there are no servers on your continent. Same goes for Western Asia and Australia, and a whole lot of places.
    If it requires you to be on a server within your locale then they need either shorten the server ping, or put servers everywhere. I play with a 100 meg connection and there are times when I have enough time to get out of the zone, because I am already sprinting, then turn away and cast a spell and still be hit by the move. As a healer, no you can not see the cast bar that is also an issue that needs to be addressed because it is a move targeting you, maybe knowing how much time you have would help because you can't tell if its lag or the move has a long animation.
    (0)

  9. #9
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    I don`t remember WoW having this type of issue. Did Blizz have EU based servers?
    (0)

  10. #10
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    This has very little to do with the actual distance (well, okay, it does have some to do with it, but that's not the primary factor). I live in Canada, and I still get the same problem.

    It's because of the way the game is built to handle information from client and server. The game was intentionally built in a way that causes lag. Information has to be sent back and forth between server and client in an incredibly inefficient manner.

    Essentially, in most MMOs, the information that a certain AoE is sent to your client. You then get that information, and then move to avoid the attack. A packet of information saying you dodged the attack is then sent to the server. The server reads that you avoided the attack, which then continues carrying on with business as usual.

    In FFXIV, the information that a certain AoE is sent to your client. You then get that information, and move to avoid the attack. What is sent to the server is a packet of information saying that you moved to a specific location, not one that says you dodged the attack. At the time the AoE is scheduled to go off, the server compares its relevant information with the relevant information of your character's location at the time the attack goes off. However, the packet of information saying that your character was at a location outside of that of the AoE may not have reached and been processed by the server in time.

    So you may have moved out of range of the attack before it was supposed to go off, but because of the way the game's netcode operates, the server can't actually know that, so you just get hit instead.
    (5)

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