I think craftable items that are not binding would promote trade and adventurers that have no interest in crafting seeking an experienced crafter's assistance.I like the ideas except for the FATEs. The only reason why i say this is because of how incredibly easy it is to level in FATE parties compared to mining/botany. Levequests for crafting are your FATEs. If you wanna gather, suffer like I and everyone else who got those levels did.
My favorite idea though is having craftable item pieces drop from dungeons.
I would change it by making these items untradable and have the crafter be the only one with access to craft the tradeable version. They should be equivalent to whatever level weapon the dungeon it comes out of is, and be a high rate of dropping. (Only those with the appropriate job leveled can lot them)
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