These are just a few ideas that I think would improve the economy and make crafters/gatherers relevant in the game. Post some of your ideas below!
  • Make end-game raids drop crafting materials instead of tokens (not all loot should be crafted, but I think it's reasonable to swap tokens with crafting materials for a game in which crafters are a class)
  • Bump the stats food increase and get rid of caps so people will seek them (+20 DEX, +5% crit chance)
  • Get rid of the potions' and ether's caps so people will seek them (+100 HP, +250 HP, +500HP...)
  • Introduce a series of end-game epic quests for crafters in which they learn difficult to obtain recipes and techniques, to differentiate an average do-it-all crafter from dedicated crafters
  • Introduce things for DoH/DoL to do in FATEs
  • Allow for crafters to create "patch kits" that people can purchase, so that they can repair their equipment on the go (Leatherworker's Patch Kit Lv. 5/10/15/20...)
  • Allow crafters to "set up shop" for repairs so that adventurers can repair and meld (even if the crafters are afk), similar to the current "Request Meld"