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  1. #41
    Player
    MochaLatte's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Mocha Latte
    World
    Faerie
    Main Class
    Thaumaturge Lv 61
    I'm glad they are doing something about it so quickly
    (0)

  2. #42
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aver View Post
    Item level does not change a player's mindset or skill... Gear isn't exactly hard to get.
    Au contraire mon frere. As it stands, all you need to do is run a previous dungeon one time to get to the next tier.

    Now you'll actually have to get some drops lol. Running it more than once is sure to help people get a clue, as well as some gear.
    (3)

  3. #43
    Player
    Ahlen's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Ahlen Cross
    World
    Ultros
    Main Class
    Marauder Lv 50
    A good start, but there's still more to do. Like making clearing trash worthwhile in end game stuff.
    (5)

  4. #44
    Player
    Thalos's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Thalos Ambriel
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Bumping to keep at the to of the page. Great info!
    (1)

  5. #45
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    As long as the majority of ppl can reasonably get the item lv gear then this will be a good thing!!!
    IF it requires an exaggerated level or require way too many hours of play for most folks,then ffxiv will begin the decline soon. mark my words.

    Please do not turn this game into elitists only or like so many others it will dive too fast.
    Be reasonable se, very reasonable and this idea will be a positive addition.

    I agree with a form of item level, I do, but dont go "ff anal" and think everyone should play 345 hrs to gain access to 1 dungeon, thats all

    Repair costs were way too high , good thing the reduction is incoming
    Hopefully servers open up soon cause its been a long wait...for many many ppl.
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  6. #46
    Player
    Fluttercrash's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Fluttershy Sunbreeze
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ahlen View Post
    A good start, but there's still more to do. Like making clearing trash worthwhile in end game stuff.
    Maybe giving us a single tome of philosophy per trash mob? I mean really, I love that sacpulling speeds things up--but that's not how dungeons were intended to be run. That's not the real experience.

    I'd love for trash to be more interesting, a bit more challenging, AND offer some sort of concrete reward for killing it.

    Anyway, those really are some good changes. Now if only they would make the game less clunky in 2.1 too. This is the only MMO I've played where trying to melee a moving target fails 90% of the time.
    (0)

  7. #47
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Aver View Post
    Quote Originally Posted by HiirNoivl View Post
    Item Level Requirements will increase the success rate of Duty Finder parties. :3
    Item level does not change a player's mindset or skill... Gear isn't exactly hard to get.
    Think of it this way.

    Each player has a mark out of 10 for gear, and a mark out of 10 for attitude (willingness to learn and general ability to perform).

    Currently when you queue DF for any content the players you are given can fall anywhere on these two scales. For example, you are with 2 friends and queue AK for a 4th pick up. That person could be 1/10 on gear but 10/10 on attitude. Or 10/10 on gear but 1/10 on attitude. If you place a restriction on the first scale (gear) then you are in fact increasing the probability of clearing content since you are reducing the probability that your DF random player will be low on both scales.
    (2)

  8. #48
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    The item requirement feature are probably requested by the regular duty finder party..

    I have seen most of the JP party just all leave if someone join with full AF1 gear. They seem to only want darklight or darklight mix and primal weapon only. They claim that without everybody except whm using primal weapon, then titan heart (2 round) won't be destroy in time.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #49
    Player
    Keoeson's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sarah Asema
    World
    Louisoix
    Main Class
    White Mage Lv 80
    Sorry to throw this in here, but what is AF gear???
    (0)

  10. #50
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Keoeson View Post
    Sorry to throw this in here, but what is AF gear???
    Artifact gear. It's a set of free-ish item level 50-55 gear you get for your job upon doing its level 45 and 50 quests that gives the "classic Final Fantasy" appearance/impression.
    (0)

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