maybe im a bit off here, but isn't GLD/PLD made to handle single targets better and MRD/WAR made to be better at handling groups?
maybe im a bit off here, but isn't GLD/PLD made to handle single targets better and MRD/WAR made to be better at handling groups?
May the enemy feel the sting of my arrows.
It's possible that this was the original intention, but there's two problems with that:
1, There isn't any need for an AoE tank at least in the current content. Unless the 24-man raids are a festival of add waves, there's just no need for a warrior and no situation where they're the better choice. So far there's not a single fight in the entire game that requires - or even really benefits signficantly from - a warrior, but quite a few that require a paladin or are so difficult without one that the imbalance is obvious. It starts the very moment you hit the endgame, with HM Ifrit being vastly harder without a paladin, and this basically just stays true throughout.
2, Warriors still aren't good enough at surviving. There's simply not enough tanking power in the class. The cooldowns are basically worthless for the purpose of survival, and the mechanics are all just so inferior that warriors simply aren't safe for the tank job. Also, since both classes just queue as 'tank' and the game itself doesn't discriminate or even ensure that there's one of each in duty finder raids, they both need to be sufficient for both types of tanking. Paladins currently are, but not warriors. There's a severe lack of worthwhile tanking cooldowns and too many underpowered skills/mechanics, the class is simply not tanky enough.
Last edited by Wangstrong; 09-11-2013 at 12:36 AM.
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