
Maybe u dont know. But levi generate 3 per hour. If u wear good gears to do it fast...well then, every hit u take or do, ur rpr gonna go up.How is it everyone is so quietly skipping over GC and normal leves? As well as crafting and gathering Leves. They provide a decent amount of gil.
Is there a gil problem? Maybe.
Should it be fixed so people who spammed to 50 and run only dungeons should be self sustained doing just dungeons / raiding? No. That's just lazy game design.
Don't wear your good gear then?
If people are raiding as much as they say they are, a fraction of the time spent doing leves spiritingbonding gear will net them gil.
Stop trying to brute force for gil. Use your brains people.
Also:
http://forum.square-enix.com/ffxiv/t...e-game-economy
Last edited by Jeht; 09-10-2013 at 08:35 AM.
Spiritbonding does not generate gil, leves only generate gil if you're a crafter and can provide the materials yourself. It's a gil fountain, sure, but it's honestly an insignificant one, especially considering people are more inclined to sell the items on the market board for own personal gain rather than generating gil into the economy. Adventurers have no reasonable way to make money, your solution is to have us stroll around naked for a few hours, zerging FATEs. Doing so for a few hours by the way, would probably fund about the the same playtime in dungeons and anything beyond that would result in flat deflation in the economy.Don't wear your good gear then?
If people are raiding as much as they say they are, a fraction of the time spent doing leves spiritingbonding gear will net them gil.
Stop trying to brute force for gil. Use your brains people.
Also:
http://forum.square-enix.com/ffxiv/t...e-game-economy
You don't realize how this is hurting crafters as much as it hurts everyone else. Cause once everyone is flat-ass broke, no one is going to be buying your shit, and you can't make a personal profit any more. Also the main point of a game is to have a good time, if dungeons is what I enjoy doing, then I should be able to sustain my own fucking repair costs doing so. No one is asking to be rich. Just to pay our repair bills, and not have a horribly fucked up economy in the process, which is bound to happen with no significant gil fountains to counteract the massive gil sinks.


Ridiculous. HQ repeatable leves not only give you triple money, they give you triple XP. Crafters use these to level their classes up - a lot. It's like legalized, power-leveling crack for crafters, starting in the middle range of their leves. That's a lot of new money being injected by the crafters into the economy, and yaknow what I'm going to do when I've topped out my original crafts? Get started on other crafts and do exactly the same thing. I need the XP WAY more than I need the money and will end up doing hundreds of these leves.Spiritbonding does not generate gil, leves only generate gil if you're a crafter and can provide the materials yourself. It's a gil fountain, sure, but it's honestly an insignificant one, especially considering people are more inclined to sell the items on the market board for own personal gain rather than generating gil into the economy.
Go hunt some monsters, to get me the drops, which are materials I need to level my crafts up. If you put a bit of time into researching what's on the AH and how much it's selling for and how fast it's selling, you can make quite a bit of money. Don't worry about the 5% fees taking money out of the economy - I'll put it all back in for ya.Adventurers have no reasonable way to make money, your solution is to have us stroll around naked for a few hours, zerging FATEs. Doing so for a few hours by the way, would probably fund about the the same playtime in dungeons and anything beyond that would result in flat deflation in the economy.
Again, this is not about personal monetary gain. It's about the server economy as a whole. I use leves to level crafts too, I made the argument solely on a monetary basis, and it's not a lot of money, not compared to the absurd gil sinks that exists at endgame.Ridiculous. HQ repeatable leves not only give you triple money, they give you triple XP. Crafters use these to level their classes up - a lot. It's like legalized, power-leveling crack for crafters, starting in the middle range of their leves. That's a lot of new money being injected by the crafters into the economy, and yaknow what I'm going to do when I've topped out my original crafts? Get started on other crafts and do exactly the same thing. I need the XP WAY more than I need the money and will end up doing hundreds of these leves.
Go hunt some monsters, to get me the drops, which are materials I need to level my crafts up. If you put a bit of time into researching what's on the AH and how much it's selling for and how fast it's selling, you can make quite a bit of money. Don't worry about the 5% fees taking money out of the economy - I'll put it all back in for ya.
For the record, I have plenty of gil, it's not hard to get -- yet.

indeed Materia is your next best bet since your fighting all the timeDon't wear your good gear then?
If people are raiding as much as they say they are, a fraction of the time spent doing leves spiritingbonding gear will net them gil.
Stop trying to brute force for gil. Use your brains people.
Also:
http://forum.square-enix.com/ffxiv/t...e-game-economy
I hate crafting, never ever wanted to do it
but honestly it is 110% easier to spend 1~2hr here and there crafting/harvesting and throwing stuff on the wards then grind dungeons for gil
a little time spent level'ing a craft goes a long way (slowly but surely working on some dat ADHD ._. lala)
Crying over it will not solve it
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