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  1. #11
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    1) Unstable elements decrease the higher you get in rank compared to the synth itself. You see a TON of them when you are really too low to synth the item. If its 9 ranks above you, blame your rank, not the fact it goes unstable.

    2) Hasty Hands gives you half SP. By using rapid when its doable(usualy when you pass the optimal rank of the synth) then you can still get full SP for the item, it can add up over time. So if it gives you 100 SP for the synth, you could get 50 from hasty or 100 from rapids....if your doing alot of that synth the 50 sp lost can add up.

    3) The crafting times keep getting reduced, but it takes roughly 45 seconds per synth now unless its well above your rank.

    4) Hq items require you to get high quality. Your rank MEANS NOTHING in this regard except that you wont fail bold synthing(the way to get more quality) to raise that chance of getting an HQ. Want a better chance, use HQ mats too.

    5) Most abilities do suck, also keep note that most abilities DO NOT STACK, when you use one the other fades immediately.

  2. #12
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    If they did something similar to fable games where you have to "hit" the sweet spot to craft it maybe more fun and interactive.
    Yes I think crafting would be better if it was like the gathering system.

    5) Most abilities do suck, also keep note that most abilities DO NOT STACK, when you use one the other fades immediately
    You are right MOST do not stack, however, Grandmastery does stack with all the R15 abilities and does not cancel them or itself out.
    (0)

  3. #13
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    Quote Originally Posted by Novak View Post
    Yes I think crafting would be better if it was like the gathering system.



    You are right MOST do not stack, however, Grandmastery does stack with all the R15 abilities and does not cancel them or itself out.
    ok so yeah, even if it does stack, its "most effective on parts"
    ive noticed whenever it says that, it means you get very little out of it if the item isnt a part(or whatever its aimed at if its another item)

    granted it doesnt make it useless, just not as useful on stuff that isnt what its aimed at

  4. #14
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    @Girlie

    True rapid and synth is good for those recipes that you are higher rank than, but theres no reason for them to have higher fail rates at all since they already have their own penalties over using standard synth.

    @Vedis

    Just because you use HQ mats doesnt mean you will get HQ return. 400+ quality 5 times in a row yielded NQ all times when making something 35 ranks below me (Iron Nuggets). Finished items are much different. using touch up is the same as 'Refinishing' an item, so you get extra chances to generate the HQ process. Materials don't have this ability. They are a hit or miss, weather you have high quality or not. And you can HQ things with way less than 100 quality. The problem is the quality doesn't determine the probability that the item will HQ. it is all just RNG on that part. If materials and parts had touch up as well, there would be much less of an issue with all this.
    (0)
    Last edited by Reika; 05-06-2011 at 05:47 AM.

  5. #15
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What I would like to see with the crafting animation is that when you start synthesis your character starts to do his animation non stop, whilst he appears to be crafting you then select the skills at your own speed.

    This way you don't click a skill wait for animation, click a different skill wait for animation, you just click one skill after the other.

    It would make crafting soooooo much faster.

    They could also do with redesigning the crafting UI, I want to see either an action bar or buttons instead of selectable text.

    Oh and why do my skills pop up randomly ?, its so annoying, wouldn't it make more sense that you start a synth with all the skills available and then they become greyed out or disappear as you use them ?

    The sad part is that I imagine the majority of us could come up with a more interesting and fun crafting system and yet some how it alludes SE.
    (3)
    Last edited by Jinko; 05-06-2011 at 05:37 AM.

  6. #16
    Player
    Reika's Avatar
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    Character
    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    What I would like to see with the crafting animation is that when you start synthesis your character starts to do his animation non stop, whilst he appears to be crafting you then select the skills at your own speed.

    This way you don't click a skill wait for animation, click a different skill wait for animation, you just click one skill after the other.

    It would make crafting soooooo much faster.

    They could also do with redesigning the crafting UI, I want to see either an action bar or buttons instead of selectable text.

    Oh and why do my skills pop up randomly ?, its so annoying, wouldn't it make more sense that you start a synth with all the skills available and then they become greyed out or disappear as you use them ?

    The sad part is that I imagine the majority of us could come up with a more interesting and fun crafting system and yet some how it alludes SE.
    Great idea! That will speed up crafting by the butt loads.

    I hope a mod is reading this and forwarding it to the devs.
    (0)

  7. #17
    Player
    Balbanes's Avatar
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    Mar 2011
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    Gridania
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    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    http://forum.square-enix.com/ffxiv/t...ral-OMG-Fix-It

    Even has a CM response. Did this REALLY need its own thread?
    (0)

  8. #18
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    Quote Originally Posted by Reika View Post
    Agreed to all.

    Especially to:
    2) Bold and rapid synths have a higher chance of failing than standard... for what reason? you dont gain quality with rapid unless it is a super success and you lose more durability, and you gain less progress and higher durability loss with bold. For what reason are they lower chance of success?

    4) That is what i was trying to say in earlier threads. I'm 35 ranks above the damn recipe, and I have the training, with the right facility, with crafting food consumed. Why is it so rare to HQ these items?!.

    5) grandmastery. Ive tried to make use of it, but it turns out it is a waste of 4 AC. Same with lots of skills; Epiphany, Harmony, High Return (this causes more fails to happen ><)....

    High return works great for me. Use it towards the end of a synth as the risk goes up as progress increases
    (0)

  9. #19
    Player
    VydarrTyr's Avatar
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    Mar 2011
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    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kimahri View Post
    In regards to Rapid & Bold, I really rarely use them unless I'm already over the level range in which case I just use Rapid to quick synth the materials needed for higher tiered crafting. However that's the only function I see for Rapid is just to get it over with quick without much Quality. I can see you taking +3 materials and just using rapid to quick complete the weapon/armor then have that much durability to 'Touch Up' an item. That's about it though.
    A friend (who is a much better crafter than me) only uses rapid when she wants to the synth to hurry up and fail. She never uses it when she wants to succeed. So, I guess that's another possible use?
    Quote Originally Posted by Peregrine Falcon
    It's three systems layered on top of each other like a makeshift ancient city, not so much a cohesive, unified idea.
    That's a great analogy.
    (0)

  10. #20
    Player
    Viridiana's Avatar
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Yeah, I have two uses for Rapid: "Oh crap, unless this Rapid succeeds, this synth is going to fail;" or "Well, this synth is gonna fail, might as well rapid-spam and get it over with."
    (1)

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