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  1. #1
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    May 2011
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    Crafting...... Jesus $%#@ing Christ!

    OK before this rant I want to make it clear that I believe crafting should be ridiculous in some form, otherwise everyone and their 4 year old will have every craft at max level. Additionally, I have put in quite a few levels of crafting to justify posting with some experience and not some noob at level 5 of all crafts, and I dont cheap out on crafting gear.

    1) Every time this unstable element crap is presented I want to take a screwdriver to my eyeballs. It wouldnt be so bad except it happens on 90% of each synth..... whether you are 5 levels above or below the craft you are attempting.

    2) Why do you even have rapid synthesis option? Is it for people to hit it by accident so they fail? again even if you are 10 levels above the craft item it is probably the most retarded action you can use.

    3) Taking too long to synth one craft? well I wont even go further into the mini-game because I know this has been talked about to death.

    4) HQ items..... enough said. But I should be able to craft HQ items when I am 25 levels above the item crafted.

    5) Lets take a look at abilities like Grandmastery..... absolutely stupid to even put this in..... 50% of the time it doesnt even work, and when it does I would say 30% of the time, even when stacked with Makers Muse does this ability even work.

    Square Enix has had a long reputation for having a sense of humor when it comes to these games, like having a level 70 mob in a level 5 area, just for the fun of it, but lets be honest when crafting consists of 50% or more of the jobs and content in this game,
    why are you telling people straight up that crafting is an absolute nightmare.....

    Also you people botting crafting may want to start being a little more tactical... I mean wow, its not like you are being obvious about it or anything.... and when SE starts actually giving a crap about botters and RMT, you people will be in for a surprise.
    (11)

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Agreed to all.

    Especially to:
    2) Bold and rapid synths have a higher chance of failing than standard... for what reason? you dont gain quality with rapid unless it is a super success and you lose more durability, and you gain less progress and higher durability loss with bold. For what reason are they lower chance of success?

    4) That is what i was trying to say in earlier threads. I'm 35 ranks above the damn recipe, and I have the training, with the right facility, with crafting food consumed. Why is it so rare to HQ these items?!.

    5) grandmastery. Ive tried to make use of it, but it turns out it is a waste of 4 AC. Same with lots of skills; Epiphany, Harmony, High Return (this causes more fails to happen ><)....
    (0)

  3. #3
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    Mar 2011
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    23
    Quote Originally Posted by Reika View Post
    Agreed to all.

    Especially to:
    2) Bold and rapid synths have a higher chance of failing than standard... for what reason? you dont gain quality with rapid unless it is a super success and you lose more durability, and you gain less progress and higher durability loss with bold. For what reason are they lower chance of success?

    4) That is what i was trying to say in earlier threads. I'm 35 ranks above the damn recipe, and I have the training, with the right facility, with crafting food consumed. Why is it so rare to HQ these items?!.

    5) grandmastery. Ive tried to make use of it, but it turns out it is a waste of 4 AC. Same with lots of skills; Epiphany, Harmony, High Return (this causes more fails to happen ><)....

    High return works great for me. Use it towards the end of a synth as the risk goes up as progress increases
    (0)

  4. #4
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by genma View Post
    High return works great for me. Use it towards the end of a synth as the risk goes up as progress increases
    Oh i have tried it at various points. sometimes it is good, sometimes it is bad, wether it is at the beginning or end of a synth.
    (0)

  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Reika View Post
    Agreed to all.

    Especially to:
    2) Bold and rapid synths have a higher chance of failing than standard... for what reason? you dont gain quality with rapid unless it is a super success and you lose more durability, and you gain less progress and higher durability loss with bold. For what reason are they lower chance of success?

    4) That is what i was trying to say in earlier threads. I'm 35 ranks above the damn recipe, and I have the training, with the right facility, with crafting food consumed. Why is it so rare to HQ these items?!.

    5) grandmastery. Ive tried to make use of it, but it turns out it is a waste of 4 AC. Same with lots of skills; Epiphany, Harmony, High Return (this causes more fails to happen ><)....

    rapid used to be really good for just trying to get a success, but they nerfed it heavily because people were only using rapid.
    basically before was, high gains, even on failure, but basically no quality

    standard was average gain of quality and progress

    bold was mostly quality.

    then they increased standard sucess rate, and lowered rapid sucess rate, at the same time changing it so a rapid fail was way worse than a standard fail. they basically ruined rapid. oh well
    (0)

  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Personally I think the crafts could stand to take less time but also be slightly different for each class. The mini-game needs to be more reliant on player skill and less reliant on RNG.

    Actions like bold and rapid should have a clearly defined and useful place in the system. As it is now Rapid is just something you use if you either want to get through quick or it's a last ditch effort to save a synth. Bold is something I rarely use, if ever.

    HQ is something that definitely needs to be fixed. There needs to be (within reason) a direct correlation between the "Quality" value and receiving a HQ.
    (3)

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I personally feel they need to redesign the crafting system from scratch, it need to be based more on skill and less on random chance. (said this 100's of times)

    I agree rapid is a waste of time and should be removed, very few people use it (outside of accidental hitting it)

    Recipes need to have requirements such as whether they favour mg craftsmanship or craftsmanship, what the optimal level to try the recipe is.

    There is just too many hidden stats and random crap, its not fun its a complete drag, crafting will only become fun when I actually control the fate of what I am making.
    (12)

  8. #8
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    I personally feel they need to redesign the crafting system from scratch, it need to be based more on skill and less on random chance. (said this 100's of times)

    I agree rapid is a waste of time and should be removed, very few people use it (outside of accidental hitting it)

    Recipes need to have requirements such as whether they favour mg craftsmanship or craftsmanship, what the optimal level to try the recipe is.

    There is just too many hidden stats and random crap, its not fun its a complete drag, crafting will only become fun when I actually control the fate of what I am making.
    heh i mentioned that about recipes in a suggestion long ago.

    This:

    As we all know, there are certain recipes that require Craftsmanship, and others that require Mg. Craftsmanship. This is a multi-suggestion really.

    1. Display the crafting stat the recipe uses on the recipe, so we know if we are wearing the right gear for the task

    2. When the recipe details open, display a warning "This recipe would benefit from higher craftsmanship/Mg. Craftsmanship." or something like that.

    Either of those will work.

    Another Suggestion is to combat an issue. As some of us know and have tested, These crafting stats actually have little effect on your actual success chances. It is really your rank vs recipe rank that is the major determiner. My suggestion is this:

    Make recipes have an optimal stat level to have more effect than the optimal rank. The Optimal rank can still be used to determine how much SP you get from the recipe vs your own rank, however, the actual stats the recipe requires vs your stats make the major determination on success, quality, and progress gains.
    (3)
    Last edited by Reika; 05-05-2011 at 11:26 PM.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    What I've seen and what others have said to me in regards of your elements becoming unstable is that it doesn't matter how much control you have, it'll still bust a great deal. I like the fact that you can make a harnessed element become unstable, but right now it's too much. If a synth requires wind & fire shards/crystals then why the hell does an ice element become unstable? It has no relativity to the current synth and just seems rather stupid to have it lose control.

    In regards to Rapid & Bold, I really rarely use them unless I'm already over the level range in which case I just use Rapid to quick synth the materials needed for higher tiered crafting. However that's the only function I see for Rapid is just to get it over with quick without much Quality. I can see you taking +3 materials and just using rapid to quick complete the weapon/armor then have that much durability to 'Touch Up' an item. That's about it though.

    Now in regards to the HQ system......I've read countless threads of people complaining about it, and have experienced it first hand how insane the HQ rate is. I remember having 632 Quality and didn't even come close to an HQ, but then synthed an SP synth to level up and +1'd it with 16 DAMN QUALITY!!!!! *stomp!* I'm all for wanting this revisted so Quality actually means something. Always did want that once you pass a certain quality, say 300, that it's a guaranteed +1.

    For my final opinion which revolves around the time it takes with that progress bar.......Can we make it a little faster? Correct me if I'm wrong, but didn't Yoshi-P talk about some synths that are just instantly crafted? I'd like to see that.....Hell I'll even settle for a faster animation on Standard/Rapid/Bold....I'm so sick and tired of seeing my Roe'Gaydn striking an Anvil 4-5 times everytime I hit 'Standard'.......I think smacking it once or twice is all I need.......Don't need to see it 4-5 times each. If they make it faster or hell even instant then I'd be so happy. Right now though it's kind of a drag.

    Well that's my two cents. Nice 'rant' Novak.
    (0)

  10. #10
    Player
    VydarrTyr's Avatar
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    Mar 2011
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    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kimahri View Post
    In regards to Rapid & Bold, I really rarely use them unless I'm already over the level range in which case I just use Rapid to quick synth the materials needed for higher tiered crafting. However that's the only function I see for Rapid is just to get it over with quick without much Quality. I can see you taking +3 materials and just using rapid to quick complete the weapon/armor then have that much durability to 'Touch Up' an item. That's about it though.
    A friend (who is a much better crafter than me) only uses rapid when she wants to the synth to hurry up and fail. She never uses it when she wants to succeed. So, I guess that's another possible use?
    Quote Originally Posted by Peregrine Falcon
    It's three systems layered on top of each other like a makeshift ancient city, not so much a cohesive, unified idea.
    That's a great analogy.
    (0)

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