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  1. #11
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ReithDynamis View Post
    Dictating that all your points into VIT only produces around 100 hp how do you justify something that negligible? again.....
    Because the points in STR are also incredibly negligible. The only time it's worth it is when you are approaching a new STR tier, which you can make up with materia. It's far easier to just put everything into vit and use materia to reach new tiers, rather than spend 10k seals every time you get a new piece of gear.
    (0)

  2. #12
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Escalith View Post
    Yes. 10% less chance to take a full hit.
    It's not 10% less chance to take a full hit.

    It's 4% or 6% less damage taken on hits you block or parry, respectively.

    STR has zero impact on shield/parry rate (that is DEX).
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #13
    Player
    Wangstrong's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Big Larsen
    World
    Odin
    Main Class
    Marauder Lv 50
    1 vit = 15 HP at level 50 for tanks. For warriors it's 18.
    (0)

  4. #14
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by ReithDynamis View Post
    Dictating that all your points into VIT only produces around 100 hp how do you justify something that negligible? again.....
    Last time I checked 30VIT gave me 450HP...
    (0)

  5. #15
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Nehru View Post
    Honestly as a long time mmo tank, i'm taking the avoidance stats. Vit is nice, but PLDs are built for single target physical damage bosses. More mitigation means a higher EHP.
    More HP is also higher EHP. The issue at hand is how much do you get from each option, and no one seems to know the answer to that. Some games favor avoidance/mitigation, and some games favor raw HP. Sometimes it's different even in the same game, depending on class and/or boss mechanics. You also have to consider damage intake. If most fights feature steady intake, avoidance is almost always going to be superior. If fights are "bursty" (a lot of WoW fights behaved this way for a long time), then raw EHP (and consequently Vit/Stam/etc.) tend to be the better choice. When you face a legitimate chance of being two-shot, the only solution is to get enough HP to not die. Relying on avoidance in such a situation is a recipe for pure frustration.
    (0)

  6. #16
    Player
    ShinjoDale's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Shinjo Heru
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amas View Post
    It's not 10% less chance to take a full hit.

    It's 4% or 6% less damage taken on hits you block or parry, respectively.

    STR has zero impact on shield/parry rate (that is DEX).
    I don't think Dex affects shield/parry anymore that was 1.0. I think they may o changed it for ARR. Definately worth checking out.

    I prefer a balanced approach of Str/Vit/Mind. I find having a heal to throw around highly valuable and mitigation is always preferable to HP's, up until diminishing returns of course.
    (0)

  7. #17
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Seconding the link that Sephirah put up. It's probably the closest thing you're going to find to hard data and formulae out there at the moment.
    (0)

  8. #18
    Player
    Meneil's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Meneil Kazume
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    There is a huge table out there somewhere, where someone did a lot of math and calculations specifically looking at str/vit. Str affects your damage mitigation which can help you survive longer than vit... but the problem is, unlike vit, str has certain 'tiers' which must be reached to increase your mitigation. Iirc the highest tier for str mitigation is at 404 or 403 strength. So anything past that number doesn't count, and the rest should be plugged into vit.

    Someone linked to that data in another thread, regrettably I don't remember it though, maybe someone else could link it here if they know what it is...
    (0)

  9. #19
    Player
    Nehru's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Nehruvia Omnia
    World
    Gilgamesh
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by PessimiStick View Post
    More HP is also higher EHP. The issue at hand is how much do you get from each option, and no one seems to know the answer to that. Some games favor avoidance/mitigation, and some games favor raw HP. Sometimes it's different even in the same game, depending on class and/or boss mechanics. You also have to consider damage intake. If most fights feature steady intake, avoidance is almost always going to be superior. If fights are "bursty" (a lot of WoW fights behaved this way for a long time), then raw EHP (and consequently Vit/Stam/etc.) tend to be the better choice. When you face a legitimate chance of being two-shot, the only solution is to get enough HP to not die. Relying on avoidance in such a situation is a recipe for pure frustration.
    Good point, its all going to be situation based it seems. Like you said we really don't know until we start raiding. Being able to swap materia out is going to be a must it seems.
    (0)

  10. #20
    Player
    Porie's Avatar
    Join Date
    Aug 2013
    Location
    Toronto
    Posts
    105
    Character
    Angel Trixi
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sephirah View Post
    The best site I've found for hard data is BLITZBALL. I highly suggest everyone check it out!
    B.L.I.T.Z.B.A.L.L.

    I found the enmity tables to be very helpful.

    According to the Block and Parry tables, I'm not sure STR is that important except for the extra enmity you generate due to hitting harder. It seems that going from <243 STR to 471 will only grant you an extra 6% parry and 4% block. Anyone at end-game can feel free to correct me if I'm wrong if that 6% really is important.
    Nice site... Hope it's accurate
    (0)

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