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  1. #1
    Player
    Escalith's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Escalith Bell
    World
    Goblin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Sephirah View Post
    According to the Block and Parry tables, I'm not sure STR is that important except for the extra enmity you generate due to hitting harder. It seems that going from <243 STR to 471 will only grant you an extra 6% parry and 4% block. Anyone at end-game can feel free to correct me if I'm wrong if that 6% really is important.
    Yes. 10% less chance to take a full hit.
    (0)

  2. #2
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Escalith View Post
    Yes. 10% less chance to take a full hit.
    It's not 10% less chance to take a full hit.

    It's 4% or 6% less damage taken on hits you block or parry, respectively.

    STR has zero impact on shield/parry rate (that is DEX).
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #3
    Player
    ShinjoDale's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Shinjo Heru
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amas View Post
    It's not 10% less chance to take a full hit.

    It's 4% or 6% less damage taken on hits you block or parry, respectively.

    STR has zero impact on shield/parry rate (that is DEX).
    I don't think Dex affects shield/parry anymore that was 1.0. I think they may o changed it for ARR. Definately worth checking out.

    I prefer a balanced approach of Str/Vit/Mind. I find having a heal to throw around highly valuable and mitigation is always preferable to HP's, up until diminishing returns of course.
    (0)

  4. #4
    Player
    Meneil's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Meneil Kazume
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    There is a huge table out there somewhere, where someone did a lot of math and calculations specifically looking at str/vit. Str affects your damage mitigation which can help you survive longer than vit... but the problem is, unlike vit, str has certain 'tiers' which must be reached to increase your mitigation. Iirc the highest tier for str mitigation is at 404 or 403 strength. So anything past that number doesn't count, and the rest should be plugged into vit.

    Someone linked to that data in another thread, regrettably I don't remember it though, maybe someone else could link it here if they know what it is...
    (0)

  5. #5
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by ShinjoDale View Post
    I don't think Dex affects shield/parry anymore that was 1.0. I think they may o changed it for ARR. Definately worth checking out.

    I prefer a balanced approach of Str/Vit/Mind. I find having a heal to throw around highly valuable and mitigation is always preferable to HP's, up until diminishing returns of course.
    Mouseover Dexterity in your character Log...it tells you that it increases Parry/Block Chance...

    If you really put points into MND as a Paladin you're a lost cause anyway. 1MND equals 1 Healing Magic Potency which equals a mere 2-4HP extra cured...I don't see how 15HP more outweigh 2-4HP extra on cures...but hey you seem to know what you're doing, since DEX doesn't affect Parry and all...
    (0)