So after our discussion I decided to go back and pan my camera around to where my FPS drops, and look what I found:
Question is, why is it rendering something so far away?
So after our discussion I decided to go back and pan my camera around to where my FPS drops, and look what I found:
Question is, why is it rendering something so far away?
What am I looking for in that picture?
derp more people in to and in your view = more objects to load thus putting strain on your pc. common sense. I have a rig similar to OP but have a 680 and have zero fps problems.
Make sure your using good drivers too
I panned the camera to the direction that I suffer the FPS drop, and I thought I'd check the map to see if anything was there.And if I moved the map cursor over to the right a little, you can see a largish town with a crystal, right in the direction of my panned camera.
I see it now, good catch.I panned the camera to the direction that I suffer the FPS drop, and I thought I'd check the map to see if anything was there.And if I moved the map cursor over to the right a little, you can see a largish town with a crystal, right in the direction of my panned camera.
Another hot spot are Fates. I had a recent example of the bomb toss fest just outside of Aleport to the SW of Sastasha entrance. When that Fate is in full force with forty players in the camp, even at a distance you can't look that direction without performance drops - though most prominent when panning the camera, not strafing or heading straight towards it.
Thus again, large concentration of players = stressed CPU = less frames per second. However panning camera makes it even worse. The first situation is expected, the second isn't.
Then the question is, why would the game want your GPU to render something that's so far away? I can't really understand the benefits of this.
It was mentioned last page (or another thread) that in some scenarios you may come upon world geometry that was previously hidden (if using culling methods), as normally it would not be in your line of sight. Thus when you get there it has to either draw the object quickly or it's not visible at all - which is unsightly.
In the case of this game, I cannot think of many scenarios where this would happen and have yet to come across a reason to have culling disabled. Why they implemented the option to disable it in the first place is unknown - safe to say, 99% of people have the feature enabled in-game for better performance.
GTX 670
i7 2700k
8 gb ram
oc'd to 4.3
water cooled with corsair h60
Everything runs smooth for me no matter where i'm at so far.
Bump.
Another day when I can't play this game.
Any dev answer for this issue?
Try re installing your driver by litterly removing it out of the system and then kill the registry keys to it (eg on reboot its just vga without it auto re installing the driver)
Download latest driver and then install that
Try again
I ran around in town at 100+ fps at 4086x1200 without issue... Including fates..
http://www.bronyland.com/pony-personality-test/?q=MDYzNXw4MDc4NjE
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