Then the question is, why would the game want your GPU to render something that's so far away? I can't really understand the benefits of this.
Then the question is, why would the game want your GPU to render something that's so far away? I can't really understand the benefits of this.
It was mentioned last page (or another thread) that in some scenarios you may come upon world geometry that was previously hidden (if using culling methods), as normally it would not be in your line of sight. Thus when you get there it has to either draw the object quickly or it's not visible at all - which is unsightly.
In the case of this game, I cannot think of many scenarios where this would happen and have yet to come across a reason to have culling disabled. Why they implemented the option to disable it in the first place is unknown - safe to say, 99% of people have the feature enabled in-game for better performance.
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