solid 60 fps till you look at the direction of that aerthryte, and its a killer goes as low as 28 fps on a i7 3770k @4.5ghz, gtx 690 340.29 drivers and samsung 840 ssd

solid 60 fps till you look at the direction of that aerthryte, and its a killer goes as low as 28 fps on a i7 3770k @4.5ghz, gtx 690 340.29 drivers and samsung 840 ssd
by the way.
there are a couple things that will help you out with your fps until they optimize the engine a little.
Occlusion is the big one, this disables rendering objects that you arent looking at. it has no effect on your visuals and will increase your FPS by a lot.
shadow resolution and shadow cascading to normal. that will help as well.
under display options turn off frame limiter. if youre sensitive to tearing like i am turn on vsync and triple buffering through catalyst or nvidia control panel.
That's a separate issue of simply those areas being congested with player characters and objects that are rendered by the CPU. What we're describing is that in open areas with no visual activity on screen, panning the camera depletes performance to unnatural levels - and by pan I don't mean 360, 180 or even 90 degrees. A simple flick of the mouse or analogue stick and NOSE DIVE goes the FPS.
by the way.
there are a couple things that will help you out with your fps until they optimize the engine a little.
Occlusion is the big one, this disables rendering objects that you arent looking at. it has no effect on your visuals and will increase your FPS by a lot.
shadow resolution and shadow cascading to normal. that will help as well.
under display options turn off frame limiter. if youre sensitive to tearing like i am turn on vsync and triple buffering through catalyst or nvidia control panel.
Yes, not so much and yes you can disable any frame limit/vsync in game and use one at the driver level. However I haven't seen any noteable difference in performance or smoothness via one method over the other.
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