None of the Job skills are overwhelmingly powerful and the Dragoon ones are no exception. Jump is part of the rotation however as it's off the GCD and deals signifigant damage. Having gap closers and an escape are also great for disconnects and melee survivability. However my biggest issue is the cooldown times on everything except Jump.

My one other gripe is the lack of iframes or damagr reduction during Jumps. They are such prolific abilities in the FF universe and XIV's version is neutered to the point of frustration. Reducing the CDs and adding a reduced damage taken or invincibility frame to them would make them fantastic.