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  1. #41
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    Mar 2011
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    Ul'dah
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    1,064
    Quote Originally Posted by Kilta_Firelotus View Post
    Actually it does. Read the second page in the booklet, watch the intro cs before logging in ffxiv. It explains it. The system is set up on how the lore dictates. Lore isn't just the story we play through, but is the "why" in how a game does content.
    Like the reason why ffxi had the rank mission was we were new recruits to those cities, pretty much soldiers.
    Not my fault you don't understand it.
    The problem here is *you* don't understand it, in fact from most of your arguments across the boards on everything FFXIV you will stand by FFXIV in everything. The game has too many problems to count and lore is your answer to everything it seems. If the "lore" says that we're in a state of "cold war" as you called it, then I wish they would've released the game when it was all out WWIII to be honest with you. I don't give a rats what the lore says, the lore can be changed and it should be if its what is dictating how lame the main features of the game are.
    (1)

  2. #42
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ApplePie View Post
    Increase the gil total from rank 40 leves... Gil sellers don't farm rank 40s, they farm rank 10s because it is the SAME gil as some of the rank 40s... How silly is that!
    lol are you serious? Do you know how unbalanced it currently is? An average leve run gives you about 300k gil. So if 500 people on your server do leves that day that's an extra 150 million gil entering your server on top of gil gained from NPCs. Very little gil is exiting the system. Do you know how broke this is? It's no wonder the economy is in such a mess. Leves shouldn't give any gil at all in my opinion, at least past rank 20. And even the lower leves need rewards reducing if RMT are farming them.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #43
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    Mar 2011
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    837
    People don't kill marmots. The Garlean Empire makes people kill marmots.
    (1)

  4. #44
    Player
    PandaTaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    274
    Character
    Panda Taru
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Demacia View Post
    It's not like he's missing out on any content.
    It's not like he should also spam the board with trolls either.

    http://forum.square-enix.com/ffxiv/s...earchid=653318

    so insted of posting junk, he should go play a bit more and maybe posts about real problems instead of either fueling threads with trolls or ask for stuff that most of the time make no sense. When you post junk, there will always be one or two people who have the same opinion and on a huge board it can spawn a huge thread out of nothing -- a troll.
    (0)
    Last edited by PandaTaru; 05-05-2011 at 03:30 PM.

  5. #45
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zenaku View Post
    The point in failing is once you have all your spell that you got from marks and you rich and don't mind losing money. You fail the leves and you pretty much can get 1-50 less the time it take then not failing.
    i see you have us figured out as this is the only reason to fail a leve..........

    truth is alot of people get in a static that has very little time to do all of their leves during the week so we intentionally fail them so we can all link a leve and run that leve once or twice instead of 7-8 times.

    look at it this way 8 leves x 8 people in party = 64 individual runs. average leve is round 10 minutes you are looking at 640 minutes every 36 hours to do leves for a person with just a few hours to do them. that's almost 11hours worth of leves for an 8 person group with 2-3 hours to do them in.

    by failing you get 8 x 8 = 64 and by leve linking you cut that down to 16 runs of leves. using the same math 16 leves x the same 10 minutes i gave you earlier(some are shorter, but some are longer) that's 160 minutes and everyone has all of their leves done in less than 3 hours.
    (0)


    http://crystalknights.guildwork.com/

  6. #46
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by BelgianRofl View Post
    Not minding something is not the same as enjoying something. This game is seriously lacking in the FUN department. Games are supposed to be fun. If they are not, they will not be successful.
    I agree. I don't mind golf but do I want to play it? Hell no!

    The leve system is holding SE back from designing anything else than copy/paste kill quests. The fact that you get the same leves doesn't make any difference as they're all the same anyway.
    (0)

  7. #47
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Seif View Post
    I agree. I don't mind golf but do I want to play it? Hell no!

    The leve system is holding SE back from designing anything else than copy/paste kill quests. The fact that you get the same leves doesn't make any difference as they're all the same anyway.
    Guild tasks,
    Subquests,
    Main quests,
    leves quests that don't involve killing,
    local leves,
    Companies,

    How exactly is SE being held back again?
    (0)

  8. #48
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seif View Post
    I agree. I don't mind golf but do I want to play it? Hell no!

    The leve system is holding SE back from designing anything else than copy/paste kill quests. The fact that you get the same leves doesn't make any difference as they're all the same anyway.
    If you go down to the fact you're killing mobs, then yes all battle leves are the same. That's why they're called battle leves.

    But there are in fact different types of battle leves, if you've bothered to play the game. You've got the normal kill X amount of mobs, you've got leves where mobs will run away and spawn friends, you've got the necro leves where you have to hunt down pages, you've got the necro leves where you have to spawn mobs, you've got the collect mob drops leves, you've got the location leves and you've got the defender leves. If that's not variety then what is? Just because you're doing them for the 400th time doesn't mean they're all the same.

    They do need to improve them however. The defender leves in Gridania and LL have so much potential but no one does them currently because time = SP and they aren't worth the SP due to a lack of mobs.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    The strength of guildleves is, providing you have a static/are able to form parties for full links, you can spend 2 hours every reset to get 50-100k abandoning dunes/ranines/levinshower. You can level to 50 in 2-3 months tops purely on leves and very little time. This is great for casual players, it really is.

    But, they are horribly boring... repeating the same 3 leves every 1-2 days. We need more ways to level... specifically more open world camps that yield the same SP as anemones/raptors. Camps that provide a good alternative to the leve-grind.

    I feel as well that what they really need for guildleves is to make them like BCNM difficulty. Have an involving fight that takes a good few times to get the hang of it... give a big amount of SP at the end for completing... 15-20k
    Imagine Dodore/goblin/uraeus as a leve. takes 5-20 mins depending on party, maybe include some rare drops AND give a 10-20k SP boost or completing. Why can't every guildleve be a boss? or at least have 2-3 leves each reset in this format. The longevity of these type of leves would be so much greater. The lack of variety in guildleves as they are at the moment is pretty disgusting.

    To add to this, they should increase the level cap at which the SP you obtain from a mob caps out. At the moment its 10 levels above you. If it were 20... we'd have far more engaging fights for greater SP rewards. I'm sick as hell of turning leve stars down because even though the mobs are easy enough to kill they are over 10 levels above and give no better SP than weaker mobs.
    (0)
    Last edited by CanteJondo; 05-05-2011 at 10:42 PM.

  10. #50
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Mack View Post
    The problem here is *you* don't understand it, in fact from most of your arguments across the boards on everything FFXIV you will stand by FFXIV in everything. The game has too many problems to count and lore is your answer to everything it seems. If the "lore" says that we're in a state of "cold war" as you called it, then I wish they would've released the game when it was all out WWIII to be honest with you. I don't give a rats what the lore says, the lore can be changed and it should be if its what is dictating how lame the main features of the game are.
    ummm cold war means, you or the your enemy isn't presently fighting, but you also are not under a peace treaty. Pretty much the empire and tthe 3 city states are in a cold war. We are unsure if we will get attacked or when. We are honing our skills. Guildleve are pretty much as I stated. For War and Magic classes, they are kill quests or bounties. This is due to how War and Magic level up. They kill things.
    (0)

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