Quote Originally Posted by Sephirah View Post
The fact is, PLD has more mitigation, that's what makes it a PLD instead of WAR. Your high hp pools, dmg, and health regen are what make you a WAR.
You're conflating "mitigation" with "damage reduction". Damage reduction, self healing, avoidance, and increased healing received with increased max hp are all mechanisms that *contribute* to total mitigation.

When referring to the current state wherein WAR has lower mitigation, it's not a question of damage reduction; it's bringing up the holistic state of WAR mitigation: the increased max hp and healing benefits do not match up with the damage reduction benefits that PLD gets, thanks largely in part to the fact that it's only 15% +healing which is conditional and variable, requiring Wrath stacks. To have them be equal, WAR would need to have a full 25% +healing to go along with the max hp and self healing (PALs have shields, which are a mitigation advantage that WAR doesn't have and, surprisingly, doesn't get mentioned often; the self healing is most effective at offsetting *that* disadvantage rather than making up for the DR/HP/+heal based difference).

The CD suites are roughly equal, with PLD having the better spike CDs whereas the WAR has better average contribution CDs (longer durations and shorter CDs with weaker effects), which is fine.