Last edited by Sotek; 09-07-2013 at 09:36 AM.
The seller after you is going to undercut you every time. They aren't whipping out a calculator and thoughtfully determining how to maximize their profit margins; they see you listed an item for X so they are selling it for X-1. Now it's a matter of whether someone undercuts them for X-2 before the item sells.
All 2.0 does is make the same protocol we've used since 2010 more tedious.
If you have to break a stack of x99 Bahamut testicles into 9 stacks of 11, don't mistake 5/9 sales in a row as "moving faster." All that means is the buyer wanted 50 and yours were the cheapest. In any other universe, the same buyer would look for the cheapest stack of 99 and buy 50: the exact number he needed.
As a general rule, a player-run market system should favor convenience over meticulousness. The market should quickly facilitate our way into other activities without being an activity in its own right; this is why nobody liked retainers in the 1.0 market wards. If I want food for a dungeon run, I shouldn't have to shop around. If I want a certain number of Bahamut testicles, I shouldn't have to buy them 10 at a time because another player told me this is how it has to be--especially when I only need 8 Bahamut testicles.
No, if I sell 99 Bahamut testicles at a significant discount and the whole stack sells because of that, and the buyer then even makes a small profit (or rather, mitigates the cost somewhat) selling the unneeded testicles at the higher rate for lower quantities, then I'm moving them faster. In an alternate universe where the buyer can just buy the quantity he wants, he'd buy 50 and gods knows when my remaining 49 would sell... More so when people want 50 and I've now been left with 49, much more likely they'd just go to another stack of 99 instead and ignore what I'm selling. In which case I'm left doing exactly what I'm doing now, splitting large stacks into the quantities people want them to make them move faster. In both worlds I'd be farming 100 Bahamut testicles and selling them in stacks of 50, because in both worlds 50 is what people want, only difference is I'll get annoyed when people start chipping away at the stack in the other world.
I've basically been doing nothing but DoL/DoH for the past week or three, and when people aren't wearing their pants on their heads and selling for the value a NPC will buy an item for, or less (seriously...), the varying price range for quantity size has been working. Rampant undercutting is still a problem, of course, but that is down to there being no pre-sale/price adjustment tax more than anything. When people can freely adjust (undercut) the price every five minutes the economy is never going to stabilize, and we'll only see this new system working on a handful of items for brief windows... I blame Retainers, because they're just awful. Retainers are selling, so they can only tax after the sale. Retainers are selling, so any time you want to do anything with your Retainer, you pull everything your selling off the Market Board... Completely and utterly awful. As much as I like the new system, I'd gladly see a return to something like XIs Auction House (with just a single or stack sales option) if it means I can be free of Retainers.
To be fair, I'm not arguing that it is convenient for the buyer, I'm just pointing out some benefits. Once more sellers get savvy to the needs of the market, more people will be selling in quantities people will actually want. For the fifth (?) time now; the game isn't even a month old and log in issues are only just being sorted, nobody should expect the market to be good in anyway.
Then substitute '50' with '8', either way I'm going to have some left over in the end and either way I'm going to be selling them in the ideal stack size (or multiples of).
Last edited by Sotek; 09-07-2013 at 01:03 PM. Reason: oh daily post limits, why are you a thing?
Changing the system to allow people to buy single items from a stack would have a devastating economic impact. It would cause all prices on the AH to become a race to the bottom.
With the present system, people can sell in bulk and each item is cheaper, or people can sell in smaller stacks or even individually at higher prices, and depending on the buyers' needs, they can opt to buy in bulk or they can buy individually. That choice allows the AH prices to avoid becoming the race to the bottom that would destroy the economy. Because otherwise, if you could buy any amount from a stack, then sellers would have no choice but to continuously undercut until everything is being sold at 1g.
Also please keep in mind that no other MMO allows you buy individually from a stack. There's a REASON they did it this way.
^ People are already under cutting to the bottom, try to ignore it all you want but its happening.
People "can" sell in stacks at discount true and yes they can sell in smaller stacks or singles for more, but people aren't doing this they are pressing price history and selling what they have for -1 or -10 less than the cheapest.
If people/dev team are so opposed to bringing this back, can we at least force stacks of 12 be the maximum stack size on the MW like in FF11 ?
This way everyone gets a chance to sell their items and buyers also don't have to buy 99 items when they only want 1.
If you are worried about undercutting so much there are better ways to solve it, like having a floor placed on items where a selling can't go below 10% of the last item sold (or better still the average sale history price), (not the lowest item listed).
Last edited by Jinko; 09-08-2013 at 01:15 AM.
That may be true for items that have massive quantities (such as items found in low level areas) but that is simply not true for higher level items. Things like silver ingots, elm lumber, etc., some people will sell in bulk but others will sell in smaller quantities and at higher individual prices. The bottomline is that buyers will buy what they can afford, and if that means 1 elm log at 500 gil instead of 10 elm logs at 9000 gil, then so be it. I've made a TON of gil this way, selling individually instead of bulk. I get more profit and crafters who only need 1 of an item save money.
Buyers don't buy what they can afford at all, they buy what is convenient, people aren't going to buy extra if they are forced to resell it or for it to sit in their inventory taking up space.
I have shit loads of gil but doesn't mean I want to waste it on every 99 stack I lay my eyes on.
Because of this wreck known as the markets, I have effectively put crafting on the back burner.. Its a shame because the crafting in beta was what drew me in. I'm looking at my LW crafting log and want to complete it and I see "fish glue". I look on the market and its full of people listing stacks of 20 or 30.. The post list is 2 miles long because we cant grab 1 or 2 from the stack. Oh and the cost of these stacks is pure fail.
I'd rather see 12 sellers offering their stuff as its offered (ie 2 stacks each) than 20 listings each for 12 people.. Its fukin stupid and pointless..
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