I experienced the same overall things as you did when I first started.
I started on the day of the NA US release, where *no one*, in the Western market knew what was going on. Unlike you, however, I was fascinated with FFXI from the first hour or so I played it. By the time I logged out that first evening, I was hooked.
I loved how small and lost I felt in this massive world. I loved having to work things out on my own, asking other players for help, or providing help to others when I could (all of which was the beginning of FFXI's oft-praised community).
I still remember feeling like E. Sarutabaruta - merely Windurst's "backyard" - was massive. Running to Starfall Hillock from the Port Windurst gate for the first time felt like this enormous trek into unknown land... I ate it up. I loved having to speak to NPCs to find out who they were, what they did and what they, perhaps, needed from me. I loved that there were no ! or ? or other such indicators over their heads. I had to seek them out. Just like in a classic FF game.
I loved not having gil thrown at me and having to earn what I obtained... what you might (and others certainly do) consider "work", I considered providing an additional level of immersion.
I loved feeling like I'd been dropped into another world where I had to learn and earn my own way, instead of having everything spelled and laid out for me.
It wasn't for everyone, of course. But that's always the case with anything. Nothing is going to be "for" everyone, nor can it be. We're going to try things - foods, movies, books, music, games, etc - that are not going to appeal to us, even though they appeal to many others. We may not "get" why others like it. We also don't have to. Take any given product of any category and you're going to find the same disparity between those who think it's the best thing ever, those who think it's the worst thing ever... and all manner of shades in-between.
People simply need to accept that not everything they decide to try - be it a MMO, a book, a new restaurant, and so on - is going to appeal to them. That doesn't mean there's been some kind of "failure" on the company's part. It just means they've tried something that wasn't up their alley. No harm done. No crime committed.
I absolutely agree with you and, in fact, stated in my previous post that the game definitely has its share of "WTF were they thinking" aspects to it for me.
For the most part, though, I recognized those as things that I personally had a problem with... but others certainly didn't. I wasn't right and they weren't wrong. We just had different points-of-view on a given issue.
How do you feel they are responsible for people insisting that the Dunes in XI was the "only viable area to level in to level 20"? It clearly wasn't. I leveled 3 jobs on the Windurst side before I stepped foot in the Dunes. It was no faster or slower, no easier or harder. Just different mobs and different landscapes.
If it's "because people didn't want to have to travel by ferry to get to the Windurst side" (a reason I've seen a lot regarding this question), all I'll ask is... How is that any different than people on the Windurst side having to travel by ferry to Selbina? Same trip. Same amount of time. Absolutely the same level range mobs on both sides of the trip... and so on.
There was nothing about the "environment" relating to why people feel the Dunes is the only place you can level to 20. People made the Dunes the "official place to level" because it's where everyone seemed to decide to go. Since most, or at least many, people are perfectly happy to go with the crowd... the Dunes became where everyone went by default.
The reason they insisted and believed that Valkurm was "the only place you could level to 20" was purely through ignorance... either willful or otherwise.
Also, many people I've noticed seem to insist on latching on to the idea of "how you're supposed to play". Anything that works and becomes commonplace is deemed as such, until something newer and better comes along to replace it. Then that new thing becomes "how you're supposed to play". In that way, "leveling to 20 in the Dunes" became just another incarnation of that mindset.
Again... nothing about the area design "made that happen". That entire ordeal is entirely the result of the way people think and behave.
Valid point, but not a good comparison to what I'm talking about.
You're talking about a single type of mob which was adjusted to keep people from leveling solely on them.
I'm talking about two different regions of a game being equally effective in leveling from 10-20, but people refusing to try one of them because leveling solely in the other had been deemed "How you're supposed to play the game". It was 100% "follow the pack" mentality combined with a closed mind to anything beyond what they were used to.
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Yes, I did level early on... quite a bit. Daily. For hours when possible. Any time I could. Like I said at the start.. I was hooked lol.
That said, I stated that you could still be behind on skillups when you leveled up. But it was typically 1 or 2.. *maybe* 3 job levels worth, which did not take long to catch up in a typical party, fighting mobs comparable to your actual level (not your active, sync'd one).
That is nothing like what I'm describing, where people are dinging 75 in Qufim Island, and their skills have not increased since their job level was 40. Even 10 or more job levels worth of skillups is far from normal.
It was also a very different mindset, overall, back then (at least on Pandemonium). People took leveling their skills very seriously and did their best to keep them as current as possible. Somewhere along the line, that changed... and now the only reason people seem at all concerned about skillups is when they're complaining about how long they have to grind on crabs in Boyadha Tree to catch them up.
Heheh.. No problem. I could reminisce about FFXI for hours. Easily.
In fact, I'm pretty sure I have in the past.