Dungeons (You also get a bonus for first timers, at least in the lower ones).
Guildhests.
Leves.
FATEs.
NPCing all the random crap you accumulate.
There is no gil generation issue.
Dungeons (You also get a bonus for first timers, at least in the lower ones).
Guildhests.
Leves.
FATEs.
NPCing all the random crap you accumulate.
There is no gil generation issue.
Have to disagree. My experience has been that there are disproportionately more gil sinks than gil-generating mechanisms in the game. It would create a much better balance if there were something a little more supplemental thrown in. Or maybe a bunch of little somethings.
Um... If you are finding there are more gil sinks than gil-generating mechanisms, maybe you need to lay off of some of the gil sinks?Have to disagree. My experience has been that there are disproportionately more gil sinks than gil-generating mechanisms in the game. It would create a much better balance if there were something a little more supplemental thrown in. Or maybe a bunch of little somethings.
I haven't found any yet until level 50 when you /need/ to buy a relic weapon and a couple r3 materia. Beyond that, you literally have nothing that you need to buy with gil.
Repairs? Ok... If you do any dungeons and full clear them(especially at level 50) you get at LEAST 1400g per run with allagan bronze coins.
Mathematically impossible.
I'm waiting for dailies in 2.1 that will hopefully reward a proper amount of gil for a level50 character.
edit: Yoshi announced it a week or so ago, I don't remember the link sorry. They didn't say the rewards, just "it will be needed for end game".
Honestly, there's no reason for repairs to even be in this game. The ways to make gil are so low now compared to 1.0, that having repairs is just silly.
Last edited by Shiyo; 09-07-2013 at 12:59 PM.
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